Far Cry 3 does something interesting with its protagonist Jason, presenting him not as a bloodthirsty killer with military training, but as some kid, thrust into a situation well outside his abilities or understanding.
The flip side, how would an experiences Rookie actually do anything in a game. He certainly wouldn't know how to handle himself in a fire fight. He wouldn't know how to sneak up and knife a guy. I would taken away from the experience if I was playing John Smith who never held a gun in his life and was yet an expert sniper when I played him.
SOLIDSYSTEM, I understand where your coming from. If the actual player is in control, what difference does it make if the protagonist is a dunce? (stupid) or a war hero??? Having said that I also understand where the developers are coming from too, just trying something different. A slightly similar comparison, in Bioshock when you drink too much, your not in control fully. If ya know what I mean. This can be implemented better in the future I think, but don't ask me, I play games not write them :)
games that make my character to be out worse than I am frustrate me. Boss fights you "loose" despite how well you were doing. I have taken no hits, perfect boss fight, then a cut scene and my hero falls over almost dead and the boss laughing his ass off. any time my skill as a player goes beyond that displayed in a cut scene or inferred by the story really breaks the game for me. edit: also if the game made it so I was bad by like you said....maybe my radical is all over the place and or even if I point at a spot, shots can go all over the place.... I would go crazy as well. The game would have "bad gameplay" and I would pretty much leave. I cant imagine playing a game and my character having a chance to swing poorly and that costs me a boss fight. I want to feel in control of my character.
@SolidSystem Of course, that's because cutscenes are game-ruining elements when they DO anything. Cutscene losses are bullshit and always have been. If devs can't make a boss unbeatable in an actual game setting, then they're obviously not trying hard enough.
@linsolv I play games for a story sometimes more than I do for game play. I like the universe constructed and the elements of a story I get to take part in. when I game, I am my character so to have that taken away from me and told "no, despite how good you were doing, you failed" breaks the experience. so yes... something like my character automatically loosing (or doing anything I other wise would have avoided happening as a player) I get annoyed and the game looses quality.
The problem is USER experience, not the game. If you were to play a rookie, you would have to complete undo everything you know somehow and aiming would have to be screwed up or something. Instead of being a rookie, just let us be weak. and very short on resources. This would produce a similar effect at least.
Kotaku is always thinking so negative. That's why they always don't enjoy a lot of games. In reality when you are fighting for your life at all cost you do as much as possible to stay alive. Add revenge and the fact that love ones are held captive then I do see a so call "rookie" going on a rampage like the character in the story. The first knives kill in the beginning when he's escaping shows what I'm talking about. Then once you start building up skills gets you more experienced and stronger than you first were. Idk I just think this game is amazing.
Once again, Kotaku shows us that they like to over-think things, just to have an excuse to waste more internet bandwidth. I'm too lazy to look it up, but I'd be willing to bet $100 that Kotaku also posted an article a few years back, complaining about FC2 and it's "complex healing system" and "weapon damage/deterioration system". Just STFU and play the !@#$ing game.
Hmmn this is one of the few things that annoyed me about this game. I would have much rather played as his older brother than Jason himself. He just seemed like a whiney bitch.
But if you play as a rookie moron, who is going to tell him to hide until the raspberry jam comes off his eyes?
... all I can think of is Space Balls. "The radar, sir! It appears to be... jammed!" -licks jam- "Raspberry. Only one man would dare to give me the raspberry." -closes helmet- "LONESTAR!"
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