Game|Life is still not entirely sure if Too Human is going to be a slam dunk, but after a demo at GDC one thing is clear: Silicon Knights' Xbox 360 title has some serious technical chops.
"Take a good look at this loading screen," said director Denis Dyack as he started up the game from the title screen. "It's the only time you'll see it during the demo." By the time he was finished with the sentence, the near-final version of Too Human was off and running, and not once did the audience see a load screen for the first thirty minutes of the game.
Even as it jumped from environment to environment. Silicon Knights are master storytellers above all, and their Too Human tech is there to serve this purpose. The first half hour of the game zips back and forth between gameplay and cut-scenes and expository flashbacks, each taking place in different, wide-open, detailed environments, and not one transition brought with it a halt in the pacing.