Zelda Wii U is an inevitable creation that is presently being worked on by Eiji Aonuma and company over at Nintendo EAD. Sure, Zelda 3DS is also in the works over there, but Zelda Informer will touch more on that topic some other time. Rather, now that the Wii U is out Zelda Informer should address some things, five to be exact, that would make the next great console Zelda title totally kick copious amounts of butt.
The Nintendo Switch is potentially nearing its lifespan, and several Wii U games haven't found their way over as ports yet.
I think it's better to leave games like AC: Amiibo Festival and Mario Tennis: Ultra Smash forgotten on the Wii U. Best case, they are mediocre games; worse case, they are very bad. It was a dark time for the Wii U, and the first only exists to sell Amiibo cards, whereas the second was put together in a couple of months with a shoestring budget, and it shows.
The rest of the list does have some really cool games, though. I would love to see a remake of Star Fox Zero with decent controls, and Xenoblade X doesn't require that much modification to work.
This article leaves out Nintendo's most controversial game to date devils Third.
I personally found the cover system really fun in that one compared to at the time most fps games completely lacking one.
They should remake Starfox to the switch 2. Very beautiful game during gamecube days.
Kirby is always ignored or forgotten by people, so good to see it mentioned here.
Play Kirby Canvas Curse on DS, and then play Rainbow Curse on Wii U, they're really fun and unique 'platformers' without any actual jumping.
Hanzala from eXputer: "The cruel hammer of Nintendo has fallen. Farewell, 3DS and Wii U, you surely brightened my life and many others; you won't be forgotten."
A new list goes over eight of the the most useless amiibo, ranging from the Shadow Mewtwo card to the Qbby figure.
Okay article, but Nintendo has already addressed some of this stuff. Retro is building the new game engine for Zelda and Metroid. The Zelda coming up is to be the "biggest most detailed game" Nintendo has ever done. So I can imagine its going to be a 50+hour game and very nice to look at. I bet Retro will develop Metroid, and Metroid on Wii Looked better than most 360 games its first 2 years out. So I can Also see Metroid on Wii U being AMAZING...
Will they stick with the motion plus sword play or ditch it completely for the game pad?
If it turns out good enough I will MAYBE pick up a Wii U just for this game. But this MAYBE is a loooooonnnnnng stretch.
I really hope they stick with the water color style. I absolutely loved it! I remember a number of months back Retro was posting jobs for someone to make hand painted textures. Perhaps it's for a Zelda engine?
I bet Nintendo won't release any triple A games until Ps4 and 720 are around the corner.