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Media Molecule: big things from little beginnings

EDGE - Back when Media Molecule was at work on the first LittleBigPlanet, its offices were a congregation of dark, sweaty rooms above a shop in the suburbs of Guildford. It was a dingy, poorly ventilated place befitting a software startup, but the 27-strong team still decorated, covering the walls with gaudy art and stringing fairy lights across the lobby, spelling out ‘hello’ in crazy joined-up writing.

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Godchild10201328d ago

That was enjoyable. I can't wait for Tearaway. Another project and an R&D project, seems like we will have enjoyable times from Media Molecule.

I love the way he ended the conversation; He pauses and frowns. “In fact, I really hope Peter Molyneux comes over to play our new game and says it’s too ambitious again.” Great Times!

dafegamer1328d ago

"Tearaway is a great example of these constraints at work, in fact. A papercraft action-adventure in the spirit of Zelda" I knew this,as I saw the first trailer of Tearaway.
Zelda Phantom Hourglass immediately came into my mind. Cant wait for this game, it really has system seller qualities