t’s often easy to say that a sequel doesn’t require as much effort as an original game. After all, you have all the blueprints from the original game to work with, as well as a fanbase that will eat it all up.
In reality, however, even more pressure is laid on the sequel of a good game because not only does it have to live up to the reputation of its predecessor(s), it also has to be innovative enough to keep it feeling fresh. Some games accomplished all that in one iteration, but still had sequels thrust upon them for the sake of revenue. Here are some of the games we felt didn’t really need their sequels.