Ask any Dragon Ball Z fan and they'll tell you stories of when they were a child, jumping around their living room shouting “Kamehameha” at friends and family, thrusting their arms up and down as they try to attain a Super Saiyan status. With the arrival of Dragon Ball Z for Kinect, the hope that this fighting game would allow you to do just that was brought back from the dead. The premise of the game sounded interesting and the potential to be a phenomenal fighting game had me bouncing in my seat. There was one major issue, though, the developers, Namco Bandai, overlooked when producing the game. They used the Kinect as their gaming medium, and the game turned out atrocious.