Bad Hotel is a conceptual blend of common ideas brought together in a unique way. It’s a game about looping music through the creation of a hotel empire, where the sounds of commerce and architectural function ring out in waves of syncopated patterns, pulsing throughout each expanded section of the hotel. And your landlord, the aptly named Tarnation Tadstock, desperate for his slice of the pie, sends all manner of deadly creatures to demolish your empire so that he might collect on insurance. So the hotel must be protected. All of these diverse concepts are then washed over with an appealing Art Deco aesthetic, while somehow still managing to stay whole and self-complete.
[Calvin Kemph, Thunderbolt]