You know what are really awesome? Swords. Exciting sword fights have been a staple of books and movies for ages and ages, but video games have, on the whole, been pretty sloppy with their presentation of the weapon. Enemies usually take absurd amounts of hits to go down, and parrying, blocking, and feinting are either more contrived counter-moves or simply not even present. That’s not really a bad thing - it’s not like guns and bullets get a particularly realistic portrayal most of the time - but proper sword combat is something that not many games touch.
[Bart Robson, Thunderbolt]