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Former EA dev: 'I felt like a factory worker'

World of Goo cocreator Ron Carmel says he left publisher because he felt company was a "machine" that curbed his creativity.

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gamespot.com
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Godmars2901334d ago

And examples like this are why games aren't art.

MaxXAttaxX1334d ago (Edited 1334d ago )

There are exceptions. Some(few) developers are given the time and freedom they need to create what they want. But publishers like EA, among others, don't believe in this.
They have a conveyor-belt way of making games, using a cookie cutter process based on current trends to maximize profit... or something like that, lol

Art is a broad term. Video games fall under the interactive media category.
Dishonest and overproduced work, whether it's a musical piece, film or video game, however, are not good examples of "art".

jony_dols1334d ago (Edited 1334d ago )

@Godmars290
Then by your criteria, films are not art; because large Hollywood studios churn out films with profit in mind. Also should any painting or sculptor that was ever commissioned by patrons be classified as art (i.e. Sistine Chapel or Michelangelo's David)?

Godmars2901333d ago (Edited 1333d ago )

Many films aren't art. They might be fan genre favorites which use every trope and cliche, but they aren't art. Most are just exploitative cash grabs though there are instances where movie producers mostly - mostly - step back and throw money at the actual movie makers because of high expectation of said money coming back to them tenfold. That's going on with the Hobbit.

And then you have instances like Twilight or Remey's Spiderman 3 or Bey's Transformers: low production values throughout, studio demands directly interfering with directing scripting and plotting or just a straight up FX hack job.

The gaming industry is and has been dominated by the worst aspects of the public creative process. EA especially serves as example with what happened to Mass Effect being example of why. EA picks Bioware and as the series becomes more popular, more advertised, production values go down while scheduling expectations go up. Until you get the total mess that was ME3 with its glaring ending which its makers had the nerve to hide behind "their artistic vision" in defense. What Square's done with FF this gen, turned it into the bland yearly sh*tstain event Wada promised as he parroted Bobby Koteck in removing in making games, is another.

And as for your moronic comparison to something most certainly considered art to what was written in reference as the generalize state of the industry if Michelangelo had been a simple hack rather than the talented artist he was who expressed the higher mindset of his time, no one would give a flying f*ck what he did today. The man's work still inspires.

Meanwhile on the other complementary end of the scale Casey Hudson and crew are trolling the fan-base for ideas for ME4.

Also, anyone who disagreed with my prior post, nevermind about the thin-skinned ones this will get - YOU'RE PART OF THE F*CKING PROBLEM!!

@NathanExplosion:
Why are you even disagreeing with me when I meant the media in general?

jony_dols1333d ago (Edited 1333d ago )

@Godmars290

'And examples like this are why games aren't art.'
'Many films aren't art. They might be fan genre favorites which use every trope and cliche, but they aren't art. Most are just exploitative cash grabs though there are instances where movie producers mostly - mostly - step back and throw money at the actual movie makers because of high expectation of said money coming back to them tenfold. That's going on with the Hobbit.'

You've just toatally contradicted yourself. There is sell-outs in every form of media, but you're genarilziation that ALL video games are not art, is wrong. I was making the point that even though large film studios produce a lot generic filler it doesn't mean that everything they produce isn't without artistic merit. For every Spiderman 3 you have The Godfather, for every Ice Age 12 you have Wall-E.

And it's the exact same in gaming, there is the sell-outs (i.e. COD) & the inspired (i.e. Journey). Hell even EA has produced games like Mirror's Edge & System Shock 2...

Megaton1334d ago

That's a pretty naive conclusion, to assume all game development functions like EA's sweatshops, eliminating the possibility of gaming as art.

KangarooSam1334d ago (Edited 1334d ago )

Look at Sony's first party devs, they make art. Even when they struck gold with Uncharted, they took two years to make each game. Overall the quality of the content is much better than a franchise that's milked yearly.

Edit: off topic: Jesus f****** christ! WHY do people say (spoiler) and then put the spoiler IMMEDIATELY after that! Tab down a few times! All I wanted was an answer from google and someone has to go and say how inFamous 2 ends while I'm still on my first playthrough of inFamous 1.

MrKim121334d ago (Edited 1334d ago )

Well according to the Supreme Court, your full of crap. This is in reply to the first comment, not the article.

IcyEyes1334d ago

You climb the chart and now you are sitting at the No 1 of the most stupid thing I've read this year. Compliments!

+ Show (2) more repliesLast reply 1333d ago
core_51334d ago

this is six years ago, electronic arts has changed since them

aiBreeze1334d ago

Really? I think a certain two ex Bioware founders would strongly disagree there. EA are the same as ever they just stepped up their game as they realized they can't keep churning out complete garbage.

aiBreeze1334d ago

Worst company in America strikes again! Seriously though, we all know this by now as it's reflected in just about everything they make.

Stoppokingme1334d ago

This is what happens when profits come first, it must've driven him nuts having to churn out annual releases.

But EA's loss is another dev's gain. Good luck to you sir.

sdozzo1334d ago

Poor developers. Imagine if he was a factory worker.

aiBreeze1333d ago

They'd probably get treated with more respect in a factory. Plus their senior management would be far more competent in their respective fields/genres.

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