Trine 2: Director’s Cut has been a high profile launch download on the Wii U eShop, due to its popularity on other formats and eye-catching visuals. Prior to release day it drew a lot of attention for the latter reason, in that it showed off the fact that Wii U was bringing Nintendo into the HD age, and that download titles were coming to the virtual platform that would emphasize that very point.
Downloadable game or not, if this system is weaker, why is outperforming with this one game? Why does it outperform with Nano Assault Neo? Why is it allegedly going to outperform with Aliens? Tell me that.
All of this while processing 2 images, one for TV and the other for the Gamepad.
Yeah, epic fail. /s
The game was capped at 30fps. But guess what, even your precious PS3 looks like garbage in the comparisons between the Wii U and the PS3 versions.
http://www.eurogamer.net/ar...
The fact that the Wii U version shares many common things with the PC version shines some light on the fact that if done right, Wii U games can look very good. Obviously the PC version has the top spots because it has the ability to render in 1080p and uses better forms of anti-aliasing. But I have this game on the Wii U and it looks utterly fantastic on my HDTV.
Sure the game isn't CPU intensive, but if developers take the time to utilize the GPGPU properly, some of the burden can be offloaded and handled by the graphics card.
If this game didn't push hardware at all, then the PS3 and 360 would have no problem keeping up with their oh so powerful CPU's.
''Other refinements to the PC game are more subtle - such as the use of higher-quality normal map compression, increased water complexity and splash effects - but these elements work well with the inclusion of higher-resolution textures to deliver more detailed imagery on screen in a way which emphasises the lush look of the environments. Impressively, these elements also form part of the visual package on the Wii U. On top of that the PC game also adopts PhysX enhancements, which mildly improve the quality and scope of destructible objects and surfaces - something that we see on Wii U too.''
Its GPU (Wii U) in its main benefactor.
You're gamers yet you hate on a console that looks fun, that's playing games that match that of ps3 and 360 on release. I remember the first games on 360, some of them looked terrible, it's taken 7 years for console games to look as good as they do. Give it 7 years and if WiiU games still match that of the 360/ps3 hate on it then.
The fact that the wii u, is constantly being compared to 7-8 yr old tech and not to yet to be released ps4/720, should point out just how weak it is.
But since my lips aren't glued to iwata's ass praising it as innovation, anything i say will be written off anyway.
@triggy It took 7 yrs to get to where we are currently at, not 7 yrs for the graphics to improve. Why is it, that nintendo fans that claim to be ps3 or 360 gamers, never created a account on n4g, until early this yr or a few days ago.
Right and if the nintendo zealots did act like it's the second coming of christ, it wouldn't get skewered as much.
What will shut alot of people up is a next gen metroid or zelda, nintendo had a extremely good looking zelda tech demo, 2 e3's ago then not a peep on anything else.
If we are haters, then what the hell are the spinners who praise every move nintendo makes or immediately downplay any reasonable criticisms or bad decisions nintendo makes.