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How Far Cry 3 is staying sane amidst the mad Q4 rush

Call of Duty, Halo and Medal of Honor are now on shelves, but there is still one major shooter to watch out for.

MCV asks the minds behind Ubisoft’s Far Cry 3 about standing out in the market’s most competitive genre.

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The Cult of Far Cry 5 | Gamereactor

GR talked to some of the key developers behind Far Cry 5 and found out just what went into making the game's cult and its leaders.

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gamereactor.eu
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Far Cry 5's Co-op Mode Retains The Sanctity Of A Single Player Story, Says Ubisoft

Far Cry 5's co-op mode will retain the sanctity of a single player story, according to Ubisoft's Game Director Dan Hay.

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wccftech.com
KaiPow2367d ago

FC4 was a step in the right direction. Hope 5 can do what they promise.

odderz2367d ago

That’s good, I don’t want the coop to ruin playing by myself. If you know what I mean.

ccgr2367d ago

Will keep an eye out for this one

blanka45452366d ago

good I want to see coop story based games so lacking those!

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Ubisoft Wants To Try and Break Some Molds with Far Cry 5

Far Cry 5 is a game where the folks at Ubisoft Montreal want to try and break some molds, according to Director Dan Hay, testing themselves.

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wccftech.com
Cybermario2481d ago

we will see, hope they deliver

2481d ago
joedahoe2481d ago

Finally chuck some ragdolls in then!!

Those corny scripted death animations that they've been using since 3 look awful.

Profchaos2481d ago

Skipped primal because it felt like it should of been dlc hoping this is related to 3 and 4 in name only

FPS_D3TH2481d ago

Dlc for what game though? I just thought it should've been a $30-40 game similar to high priced indies.

Profchaos2480d ago

Dlc for far cry 4 in the same vein as blood dragon was for far cry 3

It used the same map just flipped

generic-user-name2481d ago

I haven't seen anything that breaks the mold, in this game yet. So far it looks like a far cry 3 reskin that copied the buddy system from mgsv.

pinkcrocodile752481d ago

You can't have read the article then.

FPS_D3TH2481d ago

It's mostly in how the game plays it seems. Everything feels more natural, you need to talk to people on bars to get info on a new job or special points of interest. I agree on the spotting and sneaking around part of the game though. That doesn't seem unchanged. Wish they would too because i find it way too easy to get around the ai even on hardest difficulties.

FPS_D3TH2481d ago (Edited 2481d ago )

I just hope the game's as immersive as the devs keep saying it is. The past few games end up being just a bunch of flashing HUD beacons on my map or screen. I want the game story to be as organic as they describe it to be. That would really complete the experience imo. Give it some metro 2033/last light gameplay like features for treating wounds, starting vehicles or unjamming weapons to push that immersion further. I find the far crys of late have suffered from the typical Ubisoft open world of cluttering the game world with collectibles, points of interests, etc. While I want a big game world with lots to do, I'd rather it all flow seemlessly than look like and play like something that'd give a guy with OCD a heart attack and feeling like they need to do everything in a certain area before moving on.

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