Tomb Raider's creative director, Noah Hughes, talks us through Lara's redesign, hunting and launching in the same year as GTA 5.
"I may be wrong, but I think if we didn’t have such strong similarities in the subject matter – adventure and archaeology – I don’t think Tomb Raider would be tied directly to Uncharted"
It's not why they are being compared though
Cinematic Explosive Cutscenes
Quick Time events
Scenes that put Lara at risk and she barley escapes with her life (Plane scene with her rolling down hill)
I could go on...the only thing you could really compare the old TR games to with Uncharted was some platforming elements but lets face it ND did platforming in there last games and is there really anyway for someone to climb something, of course they are going to look similar. Then theres the similarity that they are both treasure hunters....thats it to be honest, however this game looks more like Uncharted but with a female lead and a darker, serious tone.
It's a shame because despite liking the look of the game I'm not really feeling that it's Tomb Raider much.
also "How important is the hunting aspect of Tomb Raider? It’s always an opportunity to progress your experience and gain more skills more quickly, but we didn’t want a hunger system where you had to constantly worry about where you were going to get your next piece of food. That was really just our commitment to what we’re calling a ‘survival action’ approach. " Sure, hunger meters will alienate people, I get that. But calling it "survival action" is just a buzzword to make them feel better about making compromises. Its completely meaningless. If its not survival, its not survival.
Thats why I don't get the health regen...surley if it's a survival game the health kits from the old Tomb Raider games would of been a better fit, trying to wrap your self up in bandages would of been perfect for this game...or even finding pain killers depending on your wound.
While upcoming games are nice, I'm all about GTA:V and TLOU!
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