They're filming a reality TV show about an archaelogical expedition, but the ship crashes on a mysterious island and Lara and her crew of caricatures are split up. We played the opening two hours of the game, in which Lara learns how to survive in the jungle, hunts for food, meets the sinister denizens of the island, and kills about a hundred people.
The first time it happens (in a scene that recently caused some controversy), she's visibly distraught - as anyone who's just been forced to kill someone would be - but minutes later she's merrily blowing away waves of bad guys without a glimmer of remorse.
and i mean, who would of known ?, with her big jugs and tight a"" in them little shorts...
Iv read that next gen there will be so much level of detail, expect camel.. ah, feet
I'll definitely play this game but c'mon, we've come to expect some sense of reality from video games; if not in gameplay then in story.
Not every soldier on the battlefield stops after killing their 1st person. Some never worry about it. Croft's probably just 1 of those peeps who never realized it. The 1st kill phased her but the situation isn't allowing her to grieve even if she would.
As for being like Uncharted, technically Uncharted was like Tomb Raider but TR didn't really have the tech (skill?) to do anything as large as Uncharted did. This is honestly the natural evolution of the Puzzle Shooter imo.
And interesting point about Uncharted lol. I personally haven't played all of the Tomb Raider games but for some reason the ones I remember playing were more puzzle solving than cover shooter. Perhaps it's just bad memory.
The problem with the new TR is that it has lost its identity. At first it looks like a survival game, when you watch the trailers looks like an action movie but somehow it has TR as its title. It seems they're trying to hard.
I'm actually interested in this new direction, but I'm not sure it's the right direction they're supposed to be going.
The original TR was nothing like UC apart from the settings and the raiding.. UC is extremely linear compared to the first few TR's
Uncharted was more like Indiana Jones and took platform elements mostly from past ND games. This whole Uncharted copied Tomb Raider is a stupid comparison just because they are both treasure hunters.
"You're right, there was no cover based shooting in TR because it wasn't out when TR began so this is just catching up to the times really."
Then they would of added it in Tomb Raider Legends or Angel of Darkness but they didn't
i like the way this game is shaping up, i'm good if it doesn't have that many puzzles cause if there is one thing i hate in a game is spending an hour trying to get out of a cave...
and killing 3 or 4 enemies (as it once was) got boring quick cause it led to "how am i going to get out of here?" moments that were just one after another...i was ok with it in the 1st tomb raider cause well, there was nothing else like it at the time. i grew out of it by the time the 3rd game rolled around...
now with THIS game it seems like they created a good balance, i'm all for it; March is just around the corner.