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Submitted by Gekko 1164d ago | video

Tomb Raider video interview: Creating an open game with a linear story

Below you'll find a video interview with Noah Hughes, creative director on Tomb Raider at Crystal Dynamics.

In the interview he discusses the importance of the series reboot's setting, the studio's desire to blur the line between myth and reality, and the challenges involved in creating a "fairly open" game while telling a linear story. (Noah Hughes, PC, PS3, Tomb Raider 2013, Xbox 360)

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