50°
Submitted by Gekko 605d ago | video

Tomb Raider video interview: Creating an open game with a linear story

Below you'll find a video interview with Noah Hughes, creative director on Tomb Raider at Crystal Dynamics.

In the interview he discusses the importance of the series reboot's setting, the studio's desire to blur the line between myth and reality, and the challenges involved in creating a "fairly open" game while telling a linear story. (Noah Hughes, PC, PS3, Tomb Raider 2013, Xbox 360)

Attached Video

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
10°

Elite: Dangerous Preview on Oculus Rift DK2

29m ago - The Rift Arcade - Where do we begin when describing Elite: Dangerous? It’s just vast. Humongou... | PC
40°

The 25 best PS4 games

1h ago - The PS4 is one hell of a system, that much is certain. But, seeing as we haven't even reached the... | PS4
40°

Lack Of Fallout 4 News Is Making People Crazy

1h ago - Skyrim Fansite writes: "Misleading articles regarding Fallout 4 news are circulating on the Web.... | PC
20°

Q*Bert Rebooted:L SteamFirst Interview

1h ago - SteamFirst: Following last week’s Review of Q*Bert Rebooted I was given an opportunity to intervi... | PC
Ad

Vi søker Interaksjons/Grafisk Designer

Now - Lyst å jobbe med utviklingen av nye N4G? Vi søker en person i Oslo med erfaring fra arbeid med webtjenester og mobilapplikasjoner. | Promoted post
30°

The Best Batman Gadgets Of The Arkham Franchise

1h ago - Batman has always brought an iconic assortment of gadgets and tools to fight crime with and save... | PC