Being a Woman Game Artist

"When I began employment at WayForward in 2001, I was the only female among the 12-20 employees (at that time). This wasn't a role I sought, as it can be uncomfortable to be the only one. But the animation program I went through in college was about 80% male, so I was used to the ratio. There isn't much difference between men and women in a work environment."

Animator and writer Abby Goldsmith shares her experiences on the problems for women working in the video game industry and offer advices.

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3835d ago