Touch Gen: The space combat and trading genre has made an unexpected mainstream resurgence, and on iOS of all places. I would never have guessed that a genre so highly dependent on expansive control options and precision of said controls would have landed on devices whose primary input sources are touch and tilt. Strange or not, the original Galactic Phantasy took a stab at space combat on iOS devices and implemented a command level control scheme that made more sense on touch devices. Players moved in radial paths about targeted enemies, and could freely adjust their distance from a target while remaining coplanar with the enemy. This system removes the player’s need to independently navigate the three dimensional emptiness of the battlefield.