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Waiting To Appreciate Episodic Content

Platform Nation: Episodic content in video games is nothing new. A scant seven years after the release of Pong in 1972 and Automated Simulation’s Dunjonquest series kicked off on the TRS-80 with Temple of Apshai. The definition of the concept, however, has changed in recent times. There was often a year or more separating episodes back then, likening the series more to a franchise of discrete entries rather than a series of quick, connected vignettes.

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