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Submitted by -Mezzo- 637d ago | article

Curiosity Uncovered: We discover what's in the cube

CVG - Curiosity users have tapped 32,202,440 Cubelets in the last three hours and 13 minutes. There are 13,592,067 Cubelets remaining on this layer, which looks like this. (Android, Curiosity, iPad, iPhone, PC)

djslimzz  +   637d ago
What...32 Mil in 3Hours? That is Epic Fast
Blackdeath_663  +   637d ago
the most interesting thing about this experiments is that there are three types of people:
1)the ones who are curious and are actively trying to uncover the cube.
2)the ones who just want to draw funny pictures and annoy everyone else
3)...and finally the ones who can't be bothered and are relying on the internet to feed their curiosity (in other words myself LOL)
keep this up i wonder how it will all end.
MattyG  +   637d ago
Watch the person who gets the "life changing prize" (or whatever Molyneux called it) be a huge dick and not share with anybody. But then again, nothing can stay secret on the internet. NOTHING.
-Gespenst-  +   637d ago
Urgh, there's something nauseatingly pretentious about this.

“The concept is, ‘Is the power of Curiosity enough to drive the world?,’” says Molyneux.

I mean, I don't think there's any doubt that human beings are curious, probably by nature. Half the sh!t we do is out of curiosity- trying to figure out where we are, who are and what it's all about. I mean it's just such a non-question.

Doesn't help that it's a fncking app. Can this shallow android / IOs / smartphone / app nonsense die please? To me all it's evidence of is the increasing assimilation of videogames into the capitalist culture industry, a money vacuum. Anything that get's sucked in there becomes completely empty. APPS ARE NOT THE FUTURE. PISS OFF.
#4 (Edited 637d ago ) | Agree(2) | Disagree(1) | Report | Reply
kingjosh1876  +   637d ago
Yes I hate the fact that video games are now becoming even more monetized with dlc and such things...
rainslacker  +   637d ago
So I haven't been keeping up with this. It seemed like a silly concept...but is the only thing you do in this "game" just tap a cube trying to get to it's center.

That does seem kind of dumb. I mean...I'm more like the kid who just asks the owl how many licks it takes to get to the center of a tootsie pop, because honestly I'd rather play a bad game for several hours than do that...at the very least I'd get a trophy or two out of it.
#4.2 (Edited 637d ago ) | Agree(1) | Disagree(0) | Report | Reply
TemplarDante  +   637d ago
^ Exactly. The scary question is this.
We know where we are now, but what next? I mean.. this kind of thing long term degenerates the industry. As with anything that lacks longivety..
These casual apps/games, the monetization of it and the cheap veil of a hidden philosophy behind it (people are curious :/) is fast becoming a castle made of cards that could very well topple over taking the games industry with it.
It gets me angry.. as gamers, we built the industry, the sand castles are ours, yet casuals are the people we just want to come over and kick the sand castles down.
#5 (Edited 637d ago ) | Agree(0) | Disagree(0) | Report | Reply
rainslacker  +   637d ago
That's why I didn't really like the concept. Even Molyneux calls these things experiments and not games. That would lead me to wonder what he's trying to make us into guinea pigs for.

This is an interesting social experiment. It would probably make for a decent paper in a sociology or psychology class, but if he stretches these experiments to be games, which can be inferred by the fact that he's made games his whole life, then where does that leave us. At what point do we say there are more important things than tapping a screen all day, and when do we ask..."where's the gameplay". That question is Game Development 101, and Molyneux of all people should know it. The fact that so many people accept this as a game is telling of the current market.

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