Kotaku - This has got to be agonizing. DreamQuest games wasn't looking for an insane amount of money when they put their planned game, Alpha Colony up on Kickstarter. All they wanted was $50,000 to develop the exploration, building and trading simulation for PCs and mobile devices. The detailed explanation, with screenshots, and a playable browser-based demo suggested that if it wasn't a good game, it was at least a serious project undertaken by people with industry experience.
This week, Stafa and Ali talk about Gravity Rush and Dishonored. Ali then discusses his thoughts on this year in video games. After that, news topics on: City of Heroes, Alpha Colony, Killer Instinct, Journey, and VGA news.
In The Rant Round Up this week, we see a lot more misses than hits, including a few “oops” moments, a few “duh” moments and even a few “ouch” moments. So shall we get started?
Kickstarter’s crowdfunding has become the way to bring back all of the games that we’re nostalgic for. After Christopher Williamson saw the success that game developers have had raising funding through crowdsourced donations, he decided to raise money for his own pet project: an updated version of the classic Atari game M.U.L.E.