topnews.us: It was recently reported that IBM Power PC central processing unit of the Nintendo Wii U has three cores which run at 1.24GHz per core, while that in the PS3's cell processor and Xbox 360's, Xenon run at 3GHz per core.
However, graphics chip in the product is reported to be a little faster or matching to those Xbox 360 and PS3. The graphics processing unit (GPU) of Wii U is made up of Advanced Micro Devices which runs at 549 MHz.
Today it was announced that the gaming and anime industry has lost another beloved artist and creator. Mutsumi Inomata has passed away.
The Tales Of series are some of the best RPGs I've ever played, and the characters are a big reason for that. I don't think I played a single game in the series that I didn't enjoy. Rest in peace.
Wow she was the character designer for Tales of Destiny one of my favorites of all time =(
I love the Tales games. Phantasia will always be my favorite. Ironically I felt like as the series progressed the character design became too “anime cliche.”
Is the future of artificial intelligence in video games playing out in a cyberpunk ramen bar? Tech companies would like you to think so, but game writers aren't so sure.
From witnessing countless ai generated articles and content it's clear ai is not very creative and often produces nothing but word soup so I'd like to keep ai away from storyline or side quests as much as possible
Where does ai have a place I think ai can be used effectively in upscaling technology or the remastering process for older games touching up assert etc however it must be done with human supervision ala GTA trilogy where it was used but clearly not vetted before being included in the game
I mean the core issue with AI is exactly what it's substituting. Generating visual art is a perfect example of this. Currently, if you want to use AI to generate anything short of a background, you are going to deal with numerous drawbacks. From anatomy issues in humans and animals to completely broken fonts for logos and visibly recycled styles.
But when it comes to writing, things are a bit messy. There are indeed extremely talented writers out there working on video games. But there are also a lot of them who really aren't, and we all know it. Take games like the recent Suicide Squad or Starfield; those game scripts could very well have been done by AI.
Another issue with AI writers that is often pointed out is the ludonarrative issue. Basically, AI, by its very nature, wouldn't be able to write within the context of the game mechanics and scenarios, which would lead to a lot of ludonarrative problems and break immersion. However, against that argument, one need not look further than The Last of Us Part II. That game is a embodiment of ludonarrative issues and is still considered by many as one of the best games and game stories out there, so it's clear that for the majority of the market, that would not be an issue.
So AI, with all its limitations right now, probably wouldn't hurt game stories as much as the writers would like gamers to believe. I doubt that it would improve what we have now, but given what we have now, I also doubt that it would be measurably worse.
As it stands right now, AI is really good at taking existing concepts that a human imagines and then organizing them into a coherent story. You still need creativity, but I think having a "room of writers" is probably no longer necessary. So in that regard AI is taking jobs. For instance, let's say I provide AI with a number of characters and what their personalities are. I might say, (if making a murder mystery) the Butler who seems like the protagonist is actually the killer. If you try this, AI will do a pretty fantastic job of writing dialogue between characters that would lead you, as the reader, not to suspect who the killer is. Normally a writer works with other writers and breaks a story down into parts where the characters motives start as unclear and then progressively become revealed. AI does a really nice job with foreshadowing also. You can also tell AI to incorporates symbolism, and misdirection. TLDR; I'll never not use AI when writing a story. It's just a tool that when used properly will make good writing great.
“I love a good old puzzle game and Zuma is one that I used to play all the time and now you can, too, thanks to EA Play and Game Pass.” - A.J. Maciejewski from Video Chums.
More of these articles. When will it stop? It's actually slightly more powerful than the 360 and PS3.
Clock speed means nothing. I'v had computers with slower clock speeds that out perform some with higher clock speeds. It's down to how well the hardware is optimized.
Second of all, the Wii U GPGPU is much better than that in the 360 and PS3. It supports DirectX 11 and pixel shader 5.0.
IMO it doesn't matter how powerful the specs of a console, it's down to the developers to play to its strengths.
360 launched 1 year prior to the arguably more powerful PS3, but because of the 360 attach rate at the time (5 million +) the 3rd party developers coded to the 360 spec, meaning PS3 was not pushed at all, instead receiving shoddy ports just like Wii U receives in 2012.
Interestingly, I don't see the same for Nintendo. The 3rd party developers are unlikely to utilize Wii U as the main platform when they don't have to until the next gen from MS/Sony arrive within the next year or so.
Wii U would have been better launched late 2009 or early 2010 to really trouble the current gen.
My fears for Nintendo are they will have great success with 1st party, but 3rd party development will progress on a new Xbox/PS in the very near future.
'@sway Your generalizations and generally false information are just as bad as this article. Its embarrassing to know people can be this stupid'
@Monduchestatcenen
Don't be so rude and pig ignorant!!
...and What makes you so superior? Get over ya'self!