100°
Submitted by playswitch 585d ago | opinion piece

Scary Numbers NPD: October 2012 Full Videogame Figures and Analysis

There's no October surprises as videogame hardware sales fall 37% and software falls 25% over last year, as reported by The NPD Group.

Not a simple retreat of numbers, analyst Peter Skerritt takes us through them to see what they mean. Full analysis and understanding within... (3DS, Industry, Nintendo DS, PS Vita, PS3, Tag Invalid, Wii, Xbox 360)

SolidDuck  +   585d ago
Ya but the Black Friday week numbers were up, so who cares.
kneon  +   585d ago
A strong black friday doesn't necessarily mean there will be a good 4th quarter. A lot of the black friday business is just pulled forward from later in the quarter as people try to get the best deal
darkride66  +   585d ago
Black Friday sales numbers weren't up. They were down year over year as far as videogames and consoles were concerned. Well, except for one console. Overall, the videogame industry in general continued the decline over Black Friday that we've been seeing all year long.
#1.2 (Edited 585d ago ) | Agree(1) | Disagree(0) | Report | Reply
The_Klank  +   585d ago
Hardware sales are always going to slow down on the tail end of a generation so there's nothing to worrisome about that.

Software sale numbers from Npd or any other non 1st party source is scetchy at best. I can guaranty digital sales have increased dramatically in the last 2 years. Plus now that Sony (at least until Microsoft catch up) have Day and Date digital releases only strenghten that point.
iuwsfiuiuhsfdkj   585d ago | Spam
kopicha  +   585d ago
Actually when one with the right mind should know it is normal for hardware sales go decline over time. Good momentum should usually be within the first 3-4 years. By then the number should start dropping. As long as it is not a drastic drop. An average in differences of 10-30% depending on the time of the year is a normal sign for a hardware that is already on shelve for over 6 years imo. Regardless how the hardware is being refresh, it is still ultimately the same piece of hardware that does the same thing and play the same software. With most people who actually play games should have gotten theirs in the first few years during the life cycle. So obviously the adoption rate would slowly decline. Whats important should be the software sales which should be growing. If software sales drop as well, then that is really something to worry about. Since it does not make sense for that much hardware sold and software are not moving.

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
30°

The Dota 2 International Recap: Day 2 - Upsets a Plenty

50m ago - What a start to the Dota 2 International Finals! Day 2 kicked off last night with Phase II of the... | PC
30°

CGM Reviews: The Wolf Among Us-Episode 5: Cry Wolf

50m ago - With episode five, Cry Wolf, Telltale Games brings their first Vertigo adaptation to an end, and... | PC
30°

Is GameStop an interesting investment opportunity?

50m ago - GameStop (GME) is a global specialty retailer of video game hardware/software/accessories and mob... | Industry
20°

Sega’s four attempts at making Streets of Rage 4

52m ago - Streets of Rage 4 has almost been developed on four occasions, Sam Hewitt of Level Complete gives... | Retro
Ad

Study Game Design at DeVry

Now - DeVry University, is an accredited* university offering you the flexibility of over 90 locations, online courses and a wide variety of bachelor's a... | Promoted post
40°

Cliff Bleszinski Discusses Project BlueStreak, Opting for Free-to-Play, and Martin Lawrence

54m ago - Cliff Bleszinski unveiled his newest game, Project BlueStreak, yesterday, but very little about i... | PC