If there’s one thing that binds us all together, it is empathy. We feel when another is in pain, and naturally want to help. It’s rare for a videogame to produce any feelings of empathy from players; sadly most games are not mature or creative enough to do so. They lack the spirit and conviction required to make an interactive experience, one where people are actually involved in, worth feeling about.
Papo and Yo is the complete opposite of that.