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Splinter Cell: Blacklist – ‘Over 90 Ways To Kill An Enemy’

According to the trailer, the specific type of takedown made depends on Sam’s location, his situation, as well as the lethality of the kill, which should add up to a nice range of animations to help close up manoeuvres from getting stale. Kristjan Zadziuk, Animation Director for Splinter Cell: Blacklist states that there are over 90 different takedown animations in the game, with just a short sample shown in the trailer below.

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Batzi1333d ago (Edited 1333d ago )

Finally something worth looking at.

PockyKing1333d ago

The more I see of this game the more excited I get. Seems much more like the older Splinter Cells with a mix of the action style of Conviction. Looking forward to it.

hennessey861333d ago

Some gameplay that looks like splinter cell and not an episode of 24

blackstrr4111333d ago

Awesome mehn. Awesome. Finally some finesse

Zha1tan1333d ago

still dont like the idea of one button take downs...You can attach all the fancy animations to one button but il get bored of it. i hope there is some old school splinter cell contextual options like taking a guy hostage, holding him up etc

graphically and animation wise it looks fantastic, i just hope for a little more depth in terms of controls.

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