Jordan Lund analyzes the sales numbers coming from Black Friday in the US.
Excerpt: "In terms of raw unit sales, Nintendo takes the top spot for the holiday by pressing 4 unique and distinct product lines, selling a grand total of 1,225,000 pieces of hardware. The bad news for Mario is that, in their heyday, both the Wii and Nintendo DS would have exceeded that total number each on their own. November 2009 for example saw the Wii sell 1.25 million and the NDS move 1.7 million. Dropping to just 300,000 and 275,000 respectively is a huge downward slide. Wii U sales might have been limited to stock on hand, but it’s also 200,000 units less than the Wii sell-out in 2006. Shy of the higher price, it seems like Nintendo simply made fewer Wii U machines to avoid being left with stock on hand."
The new Nintendo-focused emulator for the iPhone is now available with support for several classic systems.
Won't belong before Nintendo bangs on Apple's door to have the emu removed. Like I say you take down one six more take it's place. Problem is people are putting emu's on such stupid platforms. The good emus are the ones not on stupid platforms like a red target. The good emu's are word of mouth and keep a low profile.
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.