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Submitted by tordavis 1166d ago | video

Assassin’s Creed III On PC Demonstrates TXAA and DX 11 Tessellation

So why do so many PC gamers brag about their DX11 beast machines? It’s because of technology like Tessellation and TXAA. TXAA gets rid of the shimmering effect on aliased objects. Tessellation smooths out polygons by breaking them up into smaller polygons. An example of this with pen and paper would be to try and draw a circle using 8 straight lines and then redraw it again with 64 straight lines. The circle with 64 straight lines looks smoother and more like a circle and less like an octagon. This same principle works with Tessellation except with computer generated polygons. (Assassin's Creed III, PC, Tech)

NewMonday  +   1166d ago
Will tessellation work on the PS4 or is it for 720 only ? Can't OpenGL make up for it?
Pandamobile  +   1166d ago
As long as the GPU supports it.
ninjahunter  +   1166d ago
For educational purposes, theres also software tessellation that is processed by the CPU, However the demand is so outlandish its not even considered. In fact most DX11 effects can be emulated by the CPU, but like i said, unless your sporting $3000 worth of CPU its useless.
shutUpAndTakeMyMoney  +   1166d ago
most likely.
Yes openGl can do tess it's not a dx11 specific feature.
https://www.youtube.com/wat...
#1.2 (Edited 1166d ago ) | Agree(3) | Disagree(2) | Report | Reply
NewMonday  +   1166d ago
Great, I think tessellation is an underestimated feature that improves graphics beyond the usual power focus.
ATi_Elite  +   1166d ago
Tessellation is a DirectX 11 and OpenGL 4 feature

I'm 100% Positive Next Gen consoles will run DX11 and OpenGL 4 GPU's!

Next Box will happily use Microsoft's DX11
PS4 will use the OpenGL 4 code

DirectX and OpenGL are pretty much the same but DirectX belongs to Microsoft and only runs on Windows based machines and OpenGL made by SGI is made to run any system
DivineAssault  +   1166d ago
why didnt the wii u version do this?
#2 (Edited 1166d ago ) | Agree(3) | Disagree(6) | Report | Reply
kevnb  +   1166d ago
It did? If so that's pretty good for a console that just launched.
porkChop  +   1166d ago
Because it doesn't have nearly enough power to have graphical features like this. The Wii U is a bit slower than the current consoles, so chances are if they can't do something neither can the Wii U.
taquito  +   1166d ago
the wii u, ps3 and 360 all combined could not run ac3 the way a modern pc can

2650x1600 at 60 frames with dx11, txaa, 8x msaa, ssao, real time hdr, soft shadowing

literally, the combined "power" of ps3/360 and wii u would not even run that at 10 frames per second

wii u, ps3, 360....all last gen

http://images.eurogamer.net...

lol....jaggieville
#3 (Edited 1166d ago ) | Agree(3) | Disagree(0) | Report | Reply
GameOn  +   1166d ago
Go on then, what is the spec of your PC?

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