So why do so many PC gamers brag about their DX11 beast machines? It’s because of technology like Tessellation and TXAA. TXAA gets rid of the shimmering effect on aliased objects. Tessellation smooths out polygons by breaking them up into smaller polygons. An example of this with pen and paper would be to try and draw a circle using 8 straight lines and then redraw it again with 64 straight lines. The circle with 64 straight lines looks smoother and more like a circle and less like an octagon. This same principle works with Tessellation except with computer generated polygons.
Yes openGl can do tess it's not a dx11 specific feature.
https://www.youtube.com/wat...
I'm 100% Positive Next Gen consoles will run DX11 and OpenGL 4 GPU's!
Next Box will happily use Microsoft's DX11
PS4 will use the OpenGL 4 code
DirectX and OpenGL are pretty much the same but DirectX belongs to Microsoft and only runs on Windows based machines and OpenGL made by SGI is made to run any system
2650x1600 at 60 frames with dx11, txaa, 8x msaa, ssao, real time hdr, soft shadowing
literally, the combined "power" of ps3/360 and wii u would not even run that at 10 frames per second
wii u, ps3, 360....all last gen
http://images.eurogamer.net...
lol....jaggieville