So why do so many PC gamers brag about their DX11 beast machines? It’s because of technology like Tessellation and TXAA. TXAA gets rid of the shimmering effect on aliased objects. Tessellation smooths out polygons by breaking them up into smaller polygons. An example of this with pen and paper would be to try and draw a circle using 8 straight lines and then redraw it again with 64 straight lines. The circle with 64 straight lines looks smoother and more like a circle and less like an octagon. This same principle works with Tessellation except with computer generated polygons.