Ten years since it was released, Mafia stands out as a different breed of crime sim. It's fitting that it launched on the heels of Grand Theft Auto III, which would go on to form the basis of open-world games for years - Mafia represents the other way crime games could have gone if writing and drama had come before freedom and silliness.
To mark the game's tenth anniversary, IBTimes speaks to Mafia director Daniel Vavra.
