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First-Person Perspective: Messing With a Good Thing

It's not that hard to ruin a perfectly good videogame. A few unfortunate design choices can take an otherwise excellent title and make it extremely difficult to appreciate everything it does do well by continually interrupting an enjoyable experience with frustrating gameplay mechanics.

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cgmagazine.ca
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rpd1231334d ago

Yeah I wish developers would not try to make Vita specific stuff if it doesn't belong. Holding up letters to the light was completely unnecessary and that ball maze was nearly impossible. The ball seemed to defy physics.