NowGamer: Former Capcom legend Keiji Inafune thinks gaming technlogy 'has become too advanced' and because of that, 'the element of surprise' in gaming has been lost.
So the Devs ( most of them ) focus on Techs but not the idea ? Maybe
I think He's saying that developers have kind of stopped trying to implement innovative and surprising things like his statement about emotions into games and have been more focused on just gaining more power (better technology/ xbox 720,ps4) for more things in game instead of great and memorable experiences. This is just my interpretation of what he means though >.> also Why is he a FORMER legend ?
former CAPCOM legend.
I think because he is still a legend, but not a legend that works at Capcom anymore. Edit: Oh, looks like someone already stated this↑↑↑
He's right. See, THIS is why a lot of casual gamers are flocking to smartphones. Devs are spending so much money on AAA big-budget games while the common gamer simply wants a good game at a decent price regardless of graphics. Look how popular Minecraft became, and those graphics SUCK.
I've been stuck on Castlevania Harmony of Despair for over a year myself. Game's freaking awesome but looks like Symphony of the Night graphically. Wouldn't trade it for anything.
Nintendo is the only company that is actually passionate about video games and entertaining you through that medium. Microsoft and Sony only saw it as a chance to make money and increase their user base.
It's true, and at some of the investor meetings Iwata has said some pretty cool responses to some of the investor's questions. Like saying things to the effect of wanting to get everyone into gaming. They have also tried to foster positive experiences, and are the only company that still seems to support local multiplayer. By the way, I'm really glad New Super Mario Bros. does not support online co op, because it really is fun experience being in the same room as your friends playing, even though they keep killing you. lol
I respectfully disagree. In my opinion technology, at its core, and how it relates to gaming in this regard, can be simply looked at as the canvas or foundation that the content is placed upon. At the end of the day, it is this content that defines not only itself but the impact upon the player. Simple aesthetics for example, are able to convey a much stronger message in a scene as opposed to something with "eye candy" overload. An example of this is Journey. I think what has been lost in game creation as a whole, is a single vision. And when there is a single vision it is not properly translated into the final product due to a plethora of reasons. As for Mr Keiji Inafune, I give credit where credit is due. He is a legend for creating one of the most iconic characters in videogames. But as much as I'm looking forward to Soul Sacrifice, from a game design perspective, all I see is Mega Man with new mechanics thrown in. So to that I say: Ground yourself Inafune, I'm starting to get a bit of a Peteresque air about you. Cheers edit: Oh and as for that "loss of surprise" thing. All that is, is gamers getting older and having more exposure. That childhood early adulthood magic is lost. Its not as if it doesn't happen, it just happens less now. And I guess because of its infrequency, that is what makes is so much sweeter when a game does impress you.
It's nice to see someone disagree, and then present a sound argument in an educated and respectful manner. Kudos to you, good sir. While I might not agree with 100% of what you have said, you deserve bubbles.
That's why Indie devs are returning to the 2D side-scrolling genre that made the NES to be able to surprise, immerse and provide fuel for the gamer's imagination
Make 2D games then we just want good games than just good looking ones.
This should be the top news story. (I work and dont see stories like this till the end of the day)
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