120°
Submitted by PrivateRyan 602d ago | news

Keiji Inafune: 'Gaming Technology Has Become Too Advanced'

NowGamer: Former Capcom legend Keiji Inafune thinks gaming technlogy 'has become too advanced' and because of that, 'the element of surprise' in gaming has been lost. (Industry, Keiji Inafune)

Gamesgbkiller  +   602d ago
So the Devs ( most of them ) focus on Techs but not the idea ?
Maybe
Shadonic  +   602d ago
I think He's saying that developers have kind of stopped trying to implement innovative and surprising things like his statement about emotions into games and have been more focused on just gaining more power (better technology/ xbox 720,ps4) for more things in game instead of great and memorable experiences. This is just my interpretation of what he means though >.>

also Why is he a FORMER legend ?
#2 (Edited 602d ago ) | Agree(9) | Disagree(0) | Report | Reply
jukins  +   602d ago
former CAPCOM legend.
stragomccloud  +   602d ago
I think because he is still a legend, but not a legend that works at Capcom anymore.

Edit: Oh, looks like someone already stated this↑↑↑
#2.2 (Edited 602d ago ) | Agree(2) | Disagree(0) | Report | Reply
dedicatedtogamers  +   602d ago
He's right. See, THIS is why a lot of casual gamers are flocking to smartphones. Devs are spending so much money on AAA big-budget games while the common gamer simply wants a good game at a decent price regardless of graphics. Look how popular Minecraft became, and those graphics SUCK.
Lord_Sloth  +   602d ago
I've been stuck on Castlevania Harmony of Despair for over a year myself. Game's freaking awesome but looks like Symphony of the Night graphically. Wouldn't trade it for anything.
Wolfbiker  +   602d ago
Nintendo is the only company that is actually passionate about video games and entertaining you through that medium. Microsoft and Sony only saw it as a chance to make money and increase their user base.
Dms2012  +   602d ago
How sweet.
stragomccloud  +   602d ago
It's true, and at some of the investor meetings Iwata has said some pretty cool responses to some of the investor's questions. Like saying things to the effect of wanting to get everyone into gaming. They have also tried to foster positive experiences, and are the only company that still seems to support local multiplayer. By the way, I'm really glad New Super Mario Bros. does not support online co op, because it really is fun experience being in the same room as your friends playing, even though they keep killing you. lol
SandwichHammock  +   602d ago
I respectfully disagree. In my opinion technology, at its core, and how it relates to gaming in this regard, can be simply looked at as the canvas or foundation that the content is placed upon. At the end of the day, it is this content that defines not only itself but the impact upon the player.

Simple aesthetics for example, are able to convey a much stronger message in a scene as opposed to something with "eye candy" overload. An example of this is Journey.

I think what has been lost in game creation as a whole, is a single vision. And when there is a single vision it is not properly translated into the final product due to a plethora of reasons.

As for Mr Keiji Inafune, I give credit where credit is due. He is a legend for creating one of the most iconic characters in videogames. But as much as I'm looking forward to Soul Sacrifice, from a game design perspective, all I see is Mega Man with new mechanics thrown in.

So to that I say: Ground yourself Inafune, I'm starting to get a bit of a Peteresque air about you.

Cheers

edit: Oh and as for that "loss of surprise" thing. All that is, is gamers getting older and having more exposure. That childhood early adulthood magic is lost. Its not as if it doesn't happen, it just happens less now. And I guess because of its infrequency, that is what makes is so much sweeter when a game does impress you.
#5 (Edited 602d ago ) | Agree(3) | Disagree(2) | Report | Reply
stragomccloud  +   602d ago
It's nice to see someone disagree, and then present a sound argument in an educated and respectful manner. Kudos to you, good sir. While I might not agree with 100% of what you have said, you deserve bubbles.
medziarz  +   602d ago
That's why Indie devs are returning to the 2D side-scrolling genre that made the NES

to be able to surprise, immerse and provide fuel for the gamer's imagination
#6 (Edited 602d ago ) | Agree(2) | Disagree(0) | Report | Reply
e-p-ayeaH  +   601d ago
Make 2D games then we just want good games than just good looking ones.
#7 (Edited 601d ago ) | Agree(1) | Disagree(0) | Report | Reply
black911  +   601d ago
This should be the top news story.

(I work and dont see stories like this till the end of the day)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
20°

Tales of Xillia 2 Preview - A Fresh Approach | GodisaGeek

24m ago - James Bowden: "The game deals with alternate timelines, you see, and the role of your character,... | PS3
10°

Front Towards Gamer -- Battlefield 4: Dragon’s Teeth Review (PC)

24m ago - DICE’s fourth bit of Battlefield 4 DLC takes to the city streets opening for great, tight matches... | PC
20°

Review: Crimsonland (New Gamer Nation)

24m ago - With Crimsonland, what you see is what you get. It’s just like every twin stick shooter out there... | PC
30°

Hardcore Gamer Show, Episode 72: Fortune Roofies

24m ago - HG: In this week's episode, Steve, Lee, Geoff, Matt, and Jeremy talk about Vladimir Putin. Alrigh... | PC
Ad

Start Making Games for the PS4

Now - Want to design the next generation of video games? Start learning game design today. Click for more info on how to get started. | Promoted post
30°

Logic and Gaming

24m ago - We've all heard the phrase "nit-picking" and it's generally frowned upon. However should can a ce... | Industry