Gran Turismo 5 Prologue: Pit Images

Threespeech has posted some images from Gran Turismo 5: Prologue.

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dzg4ever3657d ago

that is nice! excelent!

BigBoy20003657d ago

God bless you Mr. Polyphony! Looks like another great addition to the GT series!

gokuss1220023657d ago (Edited 3657d ago )

I almost want them to tone down the cars a little (photo realistic), for they make the people look like crap.

Needless to say, the game is gorgeous. I just wish it handled differently (i.e. burnout).

Not to start a flame war or be biased, but... PlayStation exclusive games are what push the envelope, and in turn allow better games for all, which is why I will most likely only buy/support "PS3 only" games like; this, uncharted, r2, kz2, ...................

I think devs should spend more time and focus on the sixaxis.
(though i only played the demo) I think folklore was on the right track.

ps3 gamerID: T-bone5000

sonarus3657d ago

i have seen the pit crew look a lot better in different screens plus am sure they will look better when the game is in motion. Besides this is polyphony digital people arent exactly their specialty. Day 1 purchase for me but i gotta save up for that new wheel

Regret3657d ago

I hate new-wave of gamers.

Variable3657d ago

looks good, but those people look the same in every screen (except for their clothes)

LinuxGuru3657d ago

Unfortunately, the fact that the cars are pushing 200,000 polygons each almost forces Polyphony Digital to lower the polys on the characters.

I am still blown away that there are 200,000 polygons per's nuts...that's a little over 2X what we've seen already.

I read somewhere that Forza 2 pushed 80 or 90 thousand polys per car, and PGR4 was somewhere around 100,000 per car.

I also am reeling from the fact that this is a first-generation racing game for the PS3.

I can only dream of what we'll see after this.

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