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10 years of design lessons from Portal's Kim Swift

At GDC China's Independent Games Summit in Shanghai, Kim Swift outlined the design lessons she's gleaned as she went from a student game developer with Narbacular Drop, to her professional work on Portal, Left 4 Dead 1 & 2, and now Quantum Conundrum.

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gamasutra.com
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Deadpool6161272d ago

That's some very good advice for future developers.