40°
Submitted by Pozzle 851d ago | opinion piece

The 9 common mistakes every indie game studio should avoid

AaaAAAAAaaaaA: A Reckless Disregard For Gravity designer Ichiro Lambe has learned a lot of hard lessons in his over twelve years as an indie developer. Here, he whittles it down to the nine most important. (Culture)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
20°

Top 5 Reasons Boobs Sell Bad Games

7m ago - CheatCC's Jason Messer counts down a list of games that sold simply because of their sex appeal. | Culture
40°

Axiom Verge Review: What's Old Is New | GameInformer

45m ago - GI: "Metroid fans have been waiting in agony for a new 2D entry in the series since 2004’s Zero... | PS4
Ad

Do You Suffer From Open World Fatigue?

Now - The open-world format has become prevalent, is it too much? | Promoted post
30°

TiX crowdfunding spotlight issue #5

2h ago - KrisWB from ThisisXbox writes 'Issue #5 is here, albeit 24 hours later than usual, and hopefully... | Xbox One
40°

How to Conquer Exo Survival Mode in Call of Duty: Advanced Warfare

3h ago - In this article, GamerU provides players with tips on winning out in Exo Survival Mode in Call of... | PC
40°

How to Beat the Shadows of Yharnam in Bloodborne

3h ago - Being that the Shadows of Yharnam become progressively more powerful over a relatively short amou... | PS4