Jamie Fristrom, Creator of Schizoid — and one of the lead developers of the critically acclaimed Spider-Man 2 — stopped by GamerCheese to give us an inside look into his exciting new project, the likelihood of Schizoid 2, and the thing he hated most about Spider-Man 2.
With some quality PlayStation Mobile titles making as little as $2000 the platform has certainly turned into a bust for indie developers. This article looks at ways for Sony to make PSM a healthy market for games, and gamers.
I'm just one person, but I think I have only bought 3 games from PSM for my Vita. Life Of Pixel was one of them. It's not in a place that I would normally go to in the store.
Maybe Sony needs to make PSM its own app on the Vita, so it can be more visible.
Trophies, i think thats all they need to add for psmobile games to become profitable.
Agreed trophies.
also only 9 countries have psmobile. pretty sure there's more than 9 countries in the world
I didn't even know this was a thing. I remember seeing something about it a couple years ago, and that was it.
Warp Zoned writes:
"Jamie Fristrom is a name that you might not be familiar with, but you’ve certainly experienced his work. In 1996, Fristrom became part of the original team at Treyarch and had a hand in many of their earliest hits. But his biggest claim to fame is the creation of the webslinging engine found in Spider-Man 2 (and used in nearly every Spider-Man game since). In that dark period between GoldenEye 007 and Batman: Arkham Asylum, Fristrom’s work on Spider-Man 2 proved that licensed games could still be fun.
After his days at Treyarch ended, he went the indie route and created the acclaimed XBLA game Schizoid and founded his own one-man-studio, Happion Labs. His first game under the Happion Labs banner will be Energy Hook, a game that attempts to recapture the fun we all found in aimlessly webslinging around Manhattan.
Fristrom is readying a Kickstarter campaign to help fund the game, which will likely launch in a few weeks. In the meantime, I had a chance to talk to him about his career so far and where he plans to take it with Energy Hook."
If you’re not familiar with Sixty Second Shooter Deluxe, The premise is simple. Score as much as possible in 60 seconds. Sounds simple right?