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The Death of Video Games: Part II – Competition and Community

WWC: "While the word community itself is one that we usually look at with great pride, in both gaming and reality there are communities that we tend to want to stay away from. In the gaming world, communities pop up around games after they had been released, and are really only prevalent in games that support online interactivity. It could be argued, though, that single-player games, too, have communities that consist of fans and haters alike."

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AzaziL1400d ago

We need a way to filter out the mature people from the kids, I liked the way Xbox Live did it with the Star Ratings system initial but it never worked as intended.

There should be a karma points system where everyone starts at zero, if someone keeps whining and complaining to others, people can dock a point from them while they mute them out. If a player is helpful and decent to talk with, you can give them a point and their score moves up. Those that do neither will be ignored and would neither lose or gain points.

Eventually those that are helpful will find themselves with like minded players while those that are a cancer to the community will be thrown into a pit with the rest of the immature players.

aliengmr1400d ago

Never give players control over other players. In a perfect world where everyone is honest, that might work. Remember, immature players would have the same power.

AzaziL1400d ago

I know there will always be haters that'll downvote a good player, but at the same time I'm just tired of having to mute so many players, from the crier that complains everytime they die to the person that constantly has background ambient noise in their mic.

Just wish there was a way to just segregate them so they can play with their kind while the rest of us can enjoy the game. A dream really, not going to get my hopes up.