You’ll Never Guess How Long Making the Agni’s Philosophy Demo Took

Jaws were on the floor when Square Enix showed the three minute Agni's Philosophy demo earlier this year in Los Angeles. They were on the floor this weekend when Square Enix once again showed off the tech. To dazzle like that takes time. A lot of time.

While showing off the mind-blowing demo this weekend, Square Enix said (via Game Watch) that planning took six months and developing it took another six months. That's an entire year for three minutes of footage.

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Ghost_of_Tsushima1879d ago

Wow! Imagine how long it would take to make a game of that detail:(

Abdou231878d ago

Which means next-gen consoles specs will be far lower than that.

Christopher1877d ago (Edited 1877d ago )

I think people are going to be very unhappy when we see what comes with the next Playstation and Xbox.

People need to stop hyping what they want and replace it with the reality. Development of this type will mean $80-90 games with even harsher nickle and diming.

Until this type of technology is as easy as it is to develop this gen of games (and it's not that easy), it won't happen. And while they have progressed it, we are still seeing 5 to 8-year old engines that had demos where they showed off graphics we still haven't gotten to as the norm on consoles in this day and age.

So, the question is how much of the tech demo will make it into a next-gen console and how long to get it maximized for each console's potential?

Autodidactdystopia1878d ago (Edited 1878d ago )

engine development

its called r&D

seriously hope you guys dont think they couldnt do this again in a fraction of the time.

you guys maybe dont know enough about how this all goes about.

they can now implement any model or environment and quickly. iteration is now a snap. it was the planning and r&d that took all of that time.

building shit like that from scratch is HARD. it doesnt happen over night.

no matter the size of your team of artists it all comes down to a handful of people who are the "supers" for the development of the engine creating algorithm based realtime rendering technology is the very forefront of technological development these days and sadly less than 1% of the people on planet earth have the mental ability to tackle problems in programming at the level they are with noones footprints to follow in.

i.e. you want to learn to program... so you look it up cause millions of others have been there done that and there is an established method to achieve 99.99 percent of the operations you could imagine.
for these guys, it is much different. Ploughing through mounds of some of the most advanced equations ever created in technical papers barely recognisable as language to the average person then gathering a full understanding of mathematics never implemented on a cpu before and finding a way to abstract and recompile the mechanisms of each equation in a form that can do the job at runtime, and REALTIME, its a fucking technical achievement for which their efforts should be heralded from the rooftops for years to come.

unfortunately this is too much to expect from average gamer folk.

getting you to actually appreciate something so complex you couldn't achieve it with a lifetimes worth of effort is something akin to trying to explain the difference betweeen a 351 windsor and a cleaveland to your 5 year old sister; who would soon proclaim "you're boring!" and start picking her nose.

isarai1878d ago

100% agreed

Seriously, people really need to learn a little more before jumping to conclusions like this

Septic1878d ago

Mind.....blown. +Int for you!

A really good post that puts in perspective just how big an achievement it is to pull off things like this...and we take it for granted.

We are such a spoilt generation.

rainslacker1878d ago

I wish more people could realize how difficult it is to program an engine. It's a specialized skill set that pulls from many different fields. The amount of work that needs to be done just to draw a single pixel on the screen is amazing when you have to do it from scratch with no pre-made libraries to pull from. Understanding how all those many different parts in the computer work in unison on the machine level is extremely complex. It's not something that gets taught in school until you get really far into your education. These are people that take classes for over a decade just to make this kind of stuff, and they are really under appreciated.

humbleopinion1877d ago

Hey look! It took me 20 Million dollars and three years to make a new AAA game and create a single copy. Imagine how much time and money it will now take me to make a million copies of the same game :(

Ever heard of economies of scale?

Christopher1877d ago (Edited 1877d ago )

Typically more or the same because you will tend to be pushing things further and not just producing the same thing.

I get what you're saying, but that's rarely the case as engines are continually being updated and improved for each iterative game release. Constant R&D, constant improvement on dev integration and engine tools. It doesn't stop. So, you keep paying the same amount.

And, as poly counts get higher, more detail is needed. More physics. More lighting. More particle effects. It's more people doing more work.

majiebeast1878d ago (Edited 1878d ago )

Lol FF15 only 30 years away guys. With the way Square enix is going we will have flying cars before the next proper final fantasy title. Meanwhile Wada is still CEO he is a captain going down with the ship atleast thats commendable.

Qrphe1878d ago

How large was the staff? Was the project a priority or a side project? It doesn't help knowing SE sucks at project management.

Kur01878d ago

I thought the presentation was in-engine. Why would it take them that long unless it was CGI and they had to render everything by hand.

hkgamer1878d ago

The demo was rendered in game and in CGI.
basically they made a CGI as a target render, then they made everything in engine and it basically looks identical apart from a few effects.

A few minute CGI would also take less time then rendering everything in-engine (in terms of this tech demo anyway).

Hufandpuf1878d ago

And people say next-gen is a year away? pfft.

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