Consider the following question: can a videogame teach journalistic integrity? What about a mod to a six-year-old RPG? These are the questions that Nora Paul and Matt Taylor set out to answer, and their efforts were the subject of "Being Brian Crecente: Using an Off-the-Shelf Role-Playing Game to Teach Journalism."
Essentially, Paul and Taylor used Neverwinter Nights' considerable modding tools to create a journalism game set in contemporary times. When a chemical spill endangers the lives of an entire town, how do you get to the truth? How do you approach the story? Can you learn from your virtual experience and apply it to real life?