With almost every military shooter franchise now set in the present day or that hazy period labelled as the near-future, the use of war has become less about setting the scene and become more of an excuse to shoot human beings. The death of a soldier regularly makes headline news and this juxtaposition of war simulation and real consequence can be difficult to parse; entertainment and tragedy colliding head-on, catharsis referencing the cause. Medal of Honor, a franchise that practically gave birth to the virtual tribute to the real heroes of war, has long since given up the Second World War environment in exchange for a world filled with terrorists, black ops and the nameless overwatch - fighting the fight to keep world peace in balance. The initial 2010 Medal of Honor reboot - its cover featuring a bearded soldier referencing an actual participant in America’s War on Terror - was a short but well received update of the series. Warfighter, the rather blatantly named successor, is a different beast - a game that evokes confusion. Not in its mechanics, campaign, multiplayer or even storyline but rather its stance on military conduct and servicemen worldwide.