Releasing a brand new IP at any point during a console life cycle can always be a risk, but when it’s as awesome as Dishonored, that risk quickly turns into a reward.
So...the milk machine starts on runnin' Really, Bethesda will turn this into Cod with how they treat the Elder scrolls
There is absolutely no way Dishonored could be turned into anything even remotely like Call of Duty. I don't see yearly games, I'd say probably every two years or so cause this formula could get old after a while. And I know, "isn't COD's formula old?" yes, but in a different sense. People love the replayability of the online feature. Dishonored could not replicate that. Also, really? Talking smack about The Elder Scrolls, boy? I'll agree that people who say "OMG Skyrim is such a great series, I've played all of them" piss me the hell off. But the people who actually have played the older ones know that although they can be bug ridden, Bethesda is pretty damn great at being creative. If not in gameplay then environments, graphics, etc.
Bethesda did not make the game, Arkane Studios made it, Bethesda only publish it.
Fantastic game though. Man, there have been some great games this fall. Halo 4, Borderlands 2, Far Cry 3, Assassins Creed 3. Dishonored was the only new IP to really do well critically and commercially.
I don't care about Dishonored now get to work on a new Fallout game already!
ES4 came out in 2006, ES5 came out in 2011. The milk would be curdled.
Agreed. The ES and Fallout bounces back between a 2 year cycle, even with DLC and Obsidian doing New Vegas. Their series aren't milked or in need of more dev time. Only thing they need is more testers. That is their biggest downfall.
Wat. Releasing a new TES game every 4-5 years is considered milking?
Bethesda doesn't do yearly releases like COD. Where do get that at?
Bethesda saying this, Microsoft, Capcom, any major company, if they say "We have a new series", and this isn't Cynicism. It's TRUTH what Irish said, rofl. It instantly means "Something else to Milk!" Just as with Fallout, or Capcom to Dragon's Dogma, as much as I love Dragon's Dogma, Capcom didn't think it'd sell well, they basically expected it to go into a garbage heap and be long forgotten and had minimal faith in the team. With it selling as it had, now they're like HRMMM, SEQUELITIS!!! HNNNNNNG! PROFITS!1!1! The only thing I pray is, since Bethesda is only PUBLISHER...that the REAL Devs are not in any way forced or PRESSURED by these fuckers in their suits. Which would then cripple their creativity. Just as Warner Bros didn't pressure Rocksteady Studios behind Batman AA and AC. We see the result....Freedom and a great team = Great games. Giant corporations who view games as Profit and not Art or Creativity, will destroy and milk a series until it makes minimal or negative profit, then throw it aside.
... ArkhamAsylum and ArkhamCity have a two year gap. That is usually the amount of time developers take to make a sequel, even when pressured. So, I'm not sure why you picked that example. Bethesda isn't really known for milking their franchises either.
@FatOldMan Alright, let me rephrase, Bethesda know how to milk a buggy, outdated, flawed engine repetitively as where most developers come to refine their engines to a flawless state like Naughty Dog or Bungie or even Epic games w/ Gears of War. Bethesda? They used the same engine for Oblivion, Fall Out 3 and New Vegas without really any optimization changes minus what at LEAST decent efforts that Obsidian did with New Vegas, which some would argue was a better game than what Bethesda made. Personally, I just don't have a lot of faith in Bethesda, if that wasn't obvious already. Skyrim launching on PC as a petty console port with one of the worst interfaces was just another check off my list just as with id, on how some mighty types have fallen. I'll see what more they do though.
Loved Dishonored. I hope there are at least 2 years inbetween each entry. This isn't something I want to see every single year and be milked dry.
still waiting to get dishonored when i have just a little more money. trying to get a new pc built
*Sigh* No you don't.
Oh that is awesome.
I personally loved this game i love a sequel just as long as bethesda doesnt have any involvement in Arkane Studios where development in concerned as they done a great job.
I for one certainly wouldn't mind seeing another game in Dunwall
"We Clearly Have To Fire Our Coding Department." FIXED.
Arkane Studios made Dishonored.
I know that. I'm saying they should get their priorities strait.
Once you learn how to spell STRAIGHT correctly, I'll take you seriously..
A great game but I would throw in a proper new game+ mode. A bigger and longer story. I felt it was a bit short. The game only felt like it really took off for me towards the last third of the game.
well next game get developers who know how to make a game or don't call it a stealth game. Stealth is NOT running a round in broad daylight killing everyone while people just watch and you still get credit for perfect "stealth". And yes to all the trolls out there who are going to cry because I'm stating a fact. I did play the game all the way through. It was a lousy story, terrible characters, bad gameplay, rip-off art design of bioshock (the game actually made me want to replay Bioshock) and TERRRIBLE AI. How people think this game is good is beyond me, but from what I've seen the same people who like this game think Call of Duty is a game that has quality and is well developed...
Look, we know you don't like the game. Sure, to each their own, but your so called "facts" are actually so untrue they make my head hurt. Yes, the AI could use some work, but as to the art style, what the hell, man? Since when has Bioshock taken place in the Victorian London or Dishonored in a goddamn underwater city? There's absolutely zero resemblance. And even if it was similar to Bioshock's, wouldn't that be more of a positive thing, rather than negative seeing as Bioshock's art style is rather pretty. And as for the stealth gameplay, for you information, you can play it without killing anyone if you so desire. And yes, it is playing stealthily if you kill people without the other guards noticing.
"other guards noticing" are them standing their in the middle of the day continuing the conversation they were having with the other guard I killed....you call that stealth??? Go play splinter cell or Metal Gear Solid. And yes having a similar art style to Bioshock would be a positive, if the game was in anyway a good game which it is not. Yes they are facts because they happened while I and other people were playing so they ARE TRUE which makes them FACTS. We even retried it 5 times to see if it was a glitch or just part of the game and every time they just continued the conversation.
And if they are facts, why did the game get so much critical acclaim? Please, don't say that "Bethesda obviously bribed the reviewers". It is a good game, it has its faults like many other games. I just separate the problems from what the developers intended to do with the game. Majority of the game's mechanics work well, killing guards is enjoyable, as is sneaking through the levels and it feels satisfying. For your information, I have played all the MGS games except for the first one. They, too, have problems. Stealth in MGS games are excellent, whereas the combat isn't. But honestly though, I really try to look at the big picture in these games.
Great game, longer story with more depth would make it even better. Would be cool if they could also add more powers or weapons or gadgets to the list.
I would hope so.
I am really happy to read this I hope they will let Arkane manage the franchise the way they want
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