There was much trepidation from fans when the project formerly known as Super Mario RPG 2 was turned into Paper Mario. How would the new paper aesthetic affect the game? How would the elimination of having three party members in battle change the gameplay? It turned out that many of these hesitant fans entered Paper Mario, and it wound up being a game that satisfied them more than the Mario's first RPG outing, Super Mario RPG: Legend of the Seven Stars. Nintendo has once again attempted to change the formula for the better by implementing a sticker-based ability system and eliminating experience points and levels from their newest installment in the Paper Mario series, Paper Mario: Sticker Star for the Nintendo 3DS. Is this game one you'll become attached to, or is it stuck in mediocrity?