Ed Fries, co-creator of Microsoft’s Xbox gaming console, believes it is harder for gaming platform makers Sony, Nintendo and Microsoft to ignore the gaming and app experience that Apple has created, highlighting the iPhone and iPad maker’s creation of a platform that is easy to develop for and affordable for gamers.
I mean they are in direct competition with apple and want to be them & they are obsessed with trying to get wii like sales from the casual. And the casual mobile market with windows 8 app store, surface, windows 8 phones coming. They basically try to have an ipad, macbook, iphone thing going on.
3 or 4 eclusive core games on xbox & 61 kinect xbox exclusives. 11 kinect games announced for 2012.
http://en.wikipedia.org/wik...
Can't wait to see if MS really makes a casual version of xbox. I will make popcorn.
All three have to deliver to the casual market and people who mostly want a media hub.
But loosing sight of the loyal gamers is the worse.
Nintendo wants to go back to their core gamers.
Sony well business as usual.
http://www.xbitlabs.com/new...
And MS has it's head in the clouds while they just throw another halo bone to their loyal puppy like follower who get to pay for the privilege to play online.
steam = free, psn = free, wiiU online = free, xbox live = pay, xbox live gold = pay more.
Just look at Sony's last decade and where their stock price is now and how their bonds are rated junk by major financial institutions.
"Nintendo wants to go back to their core gamers."
Because Nintendo already got the casual market. It's about expanding your market, not just maintaining your market. That's a recipe for failing business and bankruptcy.
Just take a good look at what Sony says, does and where they are headed. They seem to go hand in hand.
"steam = free, psn = free, wiiU online = free, xbox live = pay, xbox live gold = pay more."
First of all, how is "Xbox Live" pay when you also list "Gold"?
Also, isn't it telling if competitors are offering something free, yet people choose to pay?
Hint, it might have something to do with it's still worth it! If you don't use XBL on a regular basis (or where those fanboy shades), you probably won't get it.
Whats actually pathetic is that you probably believe that.
Here, I'll Google search it for you.......................... searching................ searching.......... sorry but Google search has timed out, please try again later, or when they actually exist.
Off the top of my head i know GT5 is at 9 million (probably more by now) & GT:Prologue is at 5 million.
The uncharted games as well are easily over 10 million by now.Don't even get me started on PC games.Jesus man, are you just delusional or what? Good lord.Seek medical help!
Also as a gamer you think you might be able to ignore it, but the Game Developers that supply you with your gaming drug, wont ignore it, and will by all probabillity follow $ wherever it leads them.
:)
http://www.huffingtonpost.c...
Note to N4G and everyone else too, stop using rounded rectangles, you will be sued!
Ed Fries, and what he touched on is the trends moving forward, you can ignore it if you will but it will not take away the fact that all three companies see this. I think ED has or maybe missed the shift of both Microsoft and Sony in this movement to the model that he talks about. Microsoft with smartglass, surface and windows Phone all having Xbox Platform functionality on said other platforms aside from the xbox360 or xbox 720 or what ever the name may be of the new platform soon to be released.
Son has embraced the f2play market with Playstation Home, and more on PSN and playstation Mobile.
the only one who has not made a real movment very quic k to this change out of the three is Nintendo, not that they will not in the future. but the trends are there look at what EA publishing is reducing their package game production too.
Got Game? Videogame Industry Turns to Mobile
Electronic Arts is in a particularly precarious position, because it must grow its mobile profits without cannibalizing sales of $60 packaged games.
Its response is a strategy EA calls “fewer, bigger, better.”
It’s slashing the number of new console and PC games it releases each year from 67 in 2009 to just 22 this year. Next year EA will release just 14 packaged game titles, but it’s doubling down on digital, with more than 30 mobile and social games, building on its library of over 500 mobile titles.
from 67
down to 22
now down to 14
for game console and PC
but it increased to with more than 30 mobile and social games !
http://forums.n4g.com/Got-G...
its not as grim an outcome as many may fear, in my opinion it will just mean more choices on the market to choose from.
Sony, MS, and Ninty will have to adapt to the market shifts. I have a feeling all 3 will find a way to thrive.
I've also gotten more joy from my time spent with dedicated games machines over the years than I have from any number of cheap mobile games or free to play social ones.
"Easy to develop" fine, that's good for certain developers.
"Affordable for gamers". Re-phrase that as "for casual gamers". If you're not dedicated enough to stick with the more expensive games that can actually do more for your money and provide a deeper experience, then you're cheapskate and not what I would call a dedicated gamer.
Mobile games are getting better, but encouraging a culture of lower rate games because "they're cheaper for gamers" is terrible. I'm not saying ignore it, but don't let it take over.
it's actually sold more than all major console systems
product sales but for a dedicated game firm (and only one on market) its not bad.
I have a 3ds and psvita to kill time don't play android games and got no time for apple.
also this gen has sold the most units during any generation.
64m ps3
67m 360
100m wii (not counting Wii u and portable market)
equals 231m units total.
last gen
123m ps2
25m Xbox
21m GameCube
total 169m units total
it would be a lot more if 3/ds gba, PSP and psvita added over the 2 gens so console makers are doing something right.
and Nintendo must unite to form Voltron
"he may be right and only nintendo understand that...thats how come the wiiu is built the way that it is....in effect nintendo created a supersystem to battle any competition..especially apple"
what the Hell are you talking about?
its not Only Nintendo undarstanding this , All three companies understand this and if you want the blunt truth of the matter, both Microsoft and Sony are better prepaired for this shift, for the simple fact Nintendo's Ceo's have not made any real strong plans to expand the Nintendo platform outside of only Nintendo Hardware, while Sony and Microsoft have.
Thats not to say that Nintendo cannot do very well or be qute happy with those sales and the consumer's that buy such product from Nintendo are not going to be happy with what Nintendo is offering. But to sit there and Say that only Nintendo understands this is Quite Arrogant and no where near true at all.
I know game consoles aren't just game consoles anymore, but if they're going to play games then let them be the major focus. If it can do all that other crap then great, I'll use the features I find useful.
In the end I would take a $600 console that last 5-10 years over a $500 tablet/smartphone which won't even last two.
Now onto this article. A lot of what this guy is saying is geared more towards the development side of things. Namely patching a game is costly on the consoles, whereas it is nothing on the tablet and ouya market. He's asserting that because Apple and Ouya don't require large sums to update patches, the console manufactures will be forced to re-evaluate their pricing structure.
I do agree that will likely be the case if these companies want to keep the indie scene available on their consoles. However maybe they should strive for quality content to be released in the first place that doesn't require patches. Console certification was put in place for a reason, and damn has that gone downhill this gen.
There's a reason Apple (and I guess Ouya) don't charge for that stuff...it's because they hardly do anything to ensure that a game is of a certain quality to the end user. So long as it doesn't crash the system, do background routines that go against the TOS, or have a memory leak, then it will get approved. There are some good games/apps out for the iOS, but the market is flooded with some of the poorest excuses of software imaginable. This is not the approach that I want to see MS, Sony, or Nintendo take in the future, and because of this, I believe it will be quite easy for them to ignore the "Apple Experience".