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Editorial: Effects of mass choice

James Gardiner looks at the narrative options in Mass Effect 3 and ponders the nature of player choice.

"It’s no secret that I loved Mass Effect 3 – not only did it work as a grand space opera, it also succeeded in resonating on a very personal level, one of the surest signs of a work of art. Yet although many can attest to Mass Effect 3’s ability to connect emotionally, I feel as if the game has even more to it than that, as if developer BioWare had a thematic meaning it wanted to convey. Even more than its ability to emotionally resonate, Mass Effect 3 has something important to say about player choice."

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