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Explosion.com Review: Fallblox/Crashmo

How do you create a sequel to a puzzle game? The genre can be considered quite an anomaly, considering that the lack of plot and the key concept of a fun puzzle game make puzzle games hard to continue and improve on. The only thing to do is offer more of the same, but Pullblox/Pushmo already offers near endless replayability with its hundreds of levels, level creator and QR code support. There is, of course, the option of providing a twist on the accustomed formula – and risk changing something that was already great.

Fallblox‘s mechanics remain largely the same as its predecessor, Pullblox; you push and pull a tower of blocks in order to leap your way to the your target, which is usually at the top. While the controls and the basic gameplay premise remains the same, the logic required to complete a Fallblox puzzle is quite different. And it’s all the better for it.

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