D+PAD Writes:
Assassin’s Creed 3 is a game that, if games were reviewed solely on their value for money, would be perfect. It is one of the largest games made recently and that scale is not a result of vast distances to cover slowly a la Skyrim or ultimately unrewarding clumps of activity as plagued Just Cause 2 but simply an unrivalled density of things to do. Any session of the game will result in the player finding huge numbers of distractions which will significantly slow their progress through the already large and rewarding campaign. Ultimately, this scale becomes daunting; with so much choice of activities to perform, deciding which will be the most fruitful in any given play session becomes difficult – and indeed, given that so much of the game’s most interesting content is hidden behind the side-missions over the main storyline, a player may become so overwhelmed by the number of tasks they lose interest before seeing all of the good parts.
Non-playable characters in certain games are meme material, thanks to their foolish behavior. These are the big-budget games with the dumbest NPCs.
Bethesda makes the most consistently stupid NPCs, like really bad... yet I still can't help but love playing their games. Guilty pleasure, I guess. *sigh* 😩
Every Bethesda game and Every Halo game. This list needed to have Cyberpunk somewhere.
Here are the most peaceful areas in games that are otherwise quite violent, offering players respite from chaos in the game world.
My first thought was the safe rooms in the resident evil series. When you hear that enchanting music you know you’re safe.
Afterlife in Cyberpunk 2077 is a peaceful area? Erm, hands down and very hard to miss, Misty Olszewski's Esoterica is the absolute epitome of peaceful areas in that game.
The "last of us" deer location i found to be a welcoming respite. It was nice to not have someone trying to eat me.
With the recent reveal of Assassin’s Creed Mirage and the promise that the series will return to its roots, there hasn’t been a better time to get stuck into Assassin’s Creed’s back catalog, whether it’s replaying an old favorite or getting lost in previously looked-over classic.
I really enjoyed Assassins Creed 3. My only complaint was that I didn’t enjoy when I had to switch from Connor to Desmond. It’s a personal preference, but Connor’s story was just more fun for me.
On a side note, Black flag was the most enjoyable of the AC games I played.