An opinion column via eGamer.co.za where the author discusses the increase in glitches in games recently, pointing specific references to Assassin's Creed III, Black Ops II and Hitman: Absolution.
Quote: "I used to like glitches, a long time ago. In a galaxy far, far away. I would be playing a game at some point in time, read about some crazy glitch in it and then attempt to recreate that glitch for myself. It was never about actually seeing the glitch, I could YouTube it if I needed that much, but I just wanted to be able to say I broke a game by doing something or the other.
Nowadays, I don’t even have to try.
When did this become a thing? "
Following the Wii U and 3DS servers being taken offline, Call of Duty Black Ops 2 and Ghosts are officially dead.
Call of Duty players are jumping into Black Ops 2 for the final time before its Wii U servers go offline for good.
GTA 5 and Red Dead Redemption 2 leap up due to summer sales
Wow, good games never get old I guess.
CoD will always be a beast of a franchise, and how awesome is it that you can just boot it up or pop it into your Xbox and play, MS BC is really a neat feature.
I don't mind minor glitches (Occasional graphical glitch etc) but major glitches like Skyrim and the recent Hitman one are totally unacceptable, I refuse to buy them till they are fixed
"At least with Bethesda, they can lean on their open world excuse."
F*** off, the game was an abomination on release on the PS3, its why no reviewer received a copy till after the game was released.
ever since they started making them... People used to get stuck in walls in games all the time for example.
It became a thing when they realized they could fix the problems with patches. Before then, if you released a game and something was broken, it stayed broken.
when bethesda started making great games but with many bugs seldom patched