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When Did Glitches Become Acceptable In Our Games?

An opinion column via eGamer.co.za where the author discusses the increase in glitches in games recently, pointing specific references to Assassin's Creed III, Black Ops II and Hitman: Absolution.

Quote: "I used to like glitches, a long time ago. In a galaxy far, far away. I would be playing a game at some point in time, read about some crazy glitch in it and then attempt to recreate that glitch for myself. It was never about actually seeing the glitch, I could YouTube it if I needed that much, but I just wanted to be able to say I broke a game by doing something or the other.

Nowadays, I don’t even have to try.

When did this become a thing? "

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egamer.co.za
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Dark_Overlord1342d ago (Edited 1342d ago )

I don't mind minor glitches (Occasional graphical glitch etc) but major glitches like Skyrim and the recent Hitman one are totally unacceptable, I refuse to buy them till they are fixed

"At least with Bethesda, they can lean on their open world excuse."

F*** off, the game was an abomination on release on the PS3, its why no reviewer received a copy till after the game was released.

Merrill1342d ago

It became acceptable when reviewers started handing out 9+ on their reviews regardless of said glitches and with no mention of the existing glitches.

Reviews, at one point were there to protect our potential investment in a game, that is no longer the case.

BX811342d ago

True that. To all devs and reviewers who let this slide with out a mention so the game can sell, mean while screwing over the consumers.... SMD!

kevnb1342d ago (Edited 1342d ago )

ever since they started making them... People used to get stuck in walls in games all the time for example.

rainslacker1342d ago

Yep. And games are much more complex than they were even one generation ago. I know ET for the Atari 2600 was riddled with game breaking bugs, and is considered one of the worst games ever made because of that.

Still, games do seem to have more bugs than they should. The whole point of consoles was to not have to mess around with fixing problems that arose from computers at the time.

I mean it's great we can get patches now, but still wish games didn't release with obviously known bugs that would never have passed the certification tests just one generation ago.

This whole "we'll fix it later" mentality is really annoying.

kevnb1341d ago

consoles dont really do a whole lot to resolve those issues, just hardware issues are resolved really.

rainslacker1341d ago

True. Publisher deadline pressure is what's making these issues more prevalent. On top of that games have become much more complex than before. The hardware allows us to update after release, which isn't a bad thing, but takes away one of the advantages of a console...which is convenience without having to worry about that kind of stuff.

AngelicaZander4731342d ago SpamShow
AzaziL1342d ago

It became a thing when they realized they could fix the problems with patches. Before then, if you released a game and something was broken, it stayed broken.

SnakeCQC1342d ago

when bethesda started making great games but with many bugs seldom patched

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