EuroGamer: "Time hasn't been kind to The Old Republic. It certainly doesn't feel like a game that came out last Christmas, even if at launch its technology and largely reskinned Warcraft mechanics were more a base for BioWare to flex its narrative muscles with than a big leap forward for massively multiplayer games. Now, not even a year later, with the game recently turned free-to-play, going back to explore its worlds feels like archeology. Sometimes palaeontology. And the story that BioWare hoped to tell is unlikely to have a happy ending."