Marlon Votta:
We recently discussed the length of the upcoming Grand Theft Auto V game adding to reports that it will not be as long as its predecessor, with suggestions that it will be similar in size to Red Dead Redemption. From the reactions of fans, we get the impression the length of the last game was not the issue, it was the repetitiveness that surrounded the missions.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.
Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…
The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.
Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games
I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.
From their most recent entries in the GTA franchise to their cult favorite racing games, find here the best Rockstar games, ranked from best to worst.
Off course
I've gotta say, the last game became too tedious for me playing for just over 60 hrs but getting no more than 12% of the story done. The saving system needs to be re-structured in my opinion as it can take 10 or so minutes to get to the beginning of a new mission, longer if you crash a car, get arrested get into street fights etc, don't get me wrong, this all adds to the experience but you should be able to hard save at the very beginning of a new mission too not just from your appartment.
I enjoyed GTA4's story. I thought everything about it really documented the death of Niko's dream for a new start, and highlighted the weight of our emotional baggage and the escalating cycle of revenge.
I could not get into GTA4 at all, I got 35% done in the campaign and started playing multiplayer instead, sold it shortly after. I think my problem with it was it took itself so seriously that some of the charm went missing.
I think IV's story was long enough. Not as long as SA, but still good.