Face-Off: Call of Duty: Black Ops 2 (Wii U vs PS3 vs Xbox 360)

The Wii U version matches the look of the Xbox 360 game and thus gives it an edge visually over the PlayStation 3 release, but unfortunately it comes up well short in terms of performance - an aspect that is all-important to the playability of a COD title. The frame-rate variance is such that the PS3 game feels generally smoother, while the 360 release feels like an entirely different game in the more demanding levels. Bearing in mind the commonalities in hardware design between Wii U and Xbox 360, we can't help but feel somewhat disappointed that Black Ops 2 under-performs so noticeably.

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Shaman2210d ago

There are some serious bottlenecks when the game runs below 30fps when alot of characters or smoke fill the screen and other versions run at ~55fps. 360 is 7 years old for Christ sake, this is embarrassing.

And for you who are going to whine about "bad port, wait a year or two" you do realize that we are probably less than 6 month away from MS and Sony's next gen showcases? Does it matter if Wii U reaches parity when Durango and Orbis are already on the market?

lilbroRx2210d ago (Edited 2210d ago )

The two Wii U bottleknecks you speak of are the slower CPU and slower RAM. Problem with this is that the PS3 has faster RAM than the 360 and a much stronger/faster CPU, but it runs worse than the 360 and the Wii U version.

That has nothing to do with bottlenecks at all. That has to do with optimizations which clearly weren't made for the non-360 version. Hardware should never cause problem for a game when its optimized properly. Things that can't run are altered or recoded in an optimized game.

Its not that the Wii U and PS3 couldn't run Black Ops 2. Its just that the devs didn't try. They aren't going to spend extra millions to build 3 'from the ground' up versions of 1 game. They will make one version(the 360 in this case), then port that version to the other console while truncating anything that won't fit.

It will never run as good on different hardware than the one is was built for.

Code isn't magic. Its not going to magically take advantage of benefits in a system that it wasn't programmed to.

Its the same as taking an object out of a box, then putting it into a box that is overall larger but slightly thinner in shape, and just cramming it in or cutting pieces off the object that won't fit properly.

Muerte24942210d ago

as I mostly agree with you accept for one fact. The Xbox360 has slight advantage over ps3 as far as RAM is concerned. Ps3 version actually performs better than the Wii U version but the Wii U version has greater detail. But you're completely right about the devs, their were lazy and mainly focused on one console. That's the difference between Treyarch and Infinity Ward.
It's not that the engine runs better on Xbox360 it's just Treyarch sucks at programming for ps3, unlike Infinity Ward. That's the only reason why BLack Ops 1&2 looks bad on the ps3. While Modern Warfare 3, released after BO1 but before BO2, is completely identical on both systems. Now why couldn't Treyarch match MW3 when it's the same engine.

Bigpappy2210d ago

PS3 RAM is split, 256MB of it is faster that 360's the other half is the same. The problem is, there is no benefit when more than 256MB is required. In fact the PS3 RAM actually is more of a liability in those cases. The 360 also has 10 MB embedded in to the graphic processor which is used to cache some info to reduce reading request.

violents2210d ago (Edited 2210d ago )

Your right but I've noticed devs that seem to get it right on all platforms usually have the ps3 be the main platform. I'm no programmer but it seems pretty evident if you start with the ps3 porting to xbox and pc is much easier than starting with pc and then porting to ps3 and xbox. It always seems like ps3 gets lots of problems when you do it that way, but if they start with the ps3 and then do the rest they all come out really good. I'm not sure if the WiiU will work out in that equation but I'm sure someone will give it a try sooner or later.

ProjectVulcan2210d ago (Edited 2210d ago )

Wii U needs to be lead platform to make the most of it. Yes, we know this. Its pretty obvious.

The real question then is when will Wii U be used as lead platform, for what games?

The answer to that is key. However I can take a punt and say Wii U may never be lead platform for more than Nintendo titles and a handful of exclusives.

Not even right after next gen alternatives arrive, because there will still be 150 million plus 360/ps3s around.

This idea then is more damaging than anything else when you talk about extracting more performance from the machine.

Denethor_II2210d ago

wow your really arguing about RAM, really. How about this. The PS3, XBOX and WIIU all have terrible RAM. Really, RAM.

Muerte24942210d ago

How about you try reading my entire statement before you go on a rampage. The is all about lazy developers nothing else. Wii U and XBox360 have the same architecture so there not really an excuse. Instead of optimizing Black Ops for the WiiU they just did a straight port of the 360 version. PS3 has low resolution but in Modern Warfare 3, both Xbox and ps3 has identical resolution. They're using Infinity Wards engine but Treyarch can't achieve the same results.

Gildarts2210d ago

So what you're saying is that with enough "optimization" i can play blackops on my calculator?


Optimization only gets you so far, if it can't be done it can't be done.

Gildarts2210d ago

Dude...Games are made on PC's.

pixelsword2210d ago

When optimized, the PS3's ram is not an issue; the problem is that Sony tried to force a reverse GPUPU (having everything optimize through the cell processor instead of what GPUPU does by optimizing through the GPU) What could happen if they use the cell in the PS4 is after you optimize through the cell, you could probably double-optimize through the GPU and get some supernaturally good code (if you have the head to do something so innovative).

Dms20122209d ago

Off topic, but you were wrong from the start in saying the Ps3 has a "much faster cpu" than the 360. And furthermore, even without optimization games running on next gen hardware should look clearly better out of the gate.

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neogeo2210d ago

your own argument backfires on you. It's using a old engine with heavy work used on the CPU. So when next gen hits all systems will be more like the WiiU featuring a GPGPU style of programming so you will see WiiU look much better thanks to new hardware releasing and new graphics engines to support them. So other then first party Nintendo games we will be stuck with the old tec for a while.

wishingW3L2209d ago (Edited 2209d ago )

GPGPU is needed on the Wii U because its CPU is weak. If the CPU on the X720/PS4 are strong enough to hold their own then GPGPU coding would only be a waste of time.

esemce2210d ago

Yeah the frames don't lie, when the 360 version dipped to 46fps the WiiU dipped to 26fps. Its really sad considering that it's the old non demanding COD engine thats not even 1080p.

So glad i cancelled my WiiU preorder my I7 and quite old HD6950 will probably be able to emulate the WiiU.

Let's see what MS and sony have to show us in 7 months at E3 2013.

ChickeyCantor2210d ago (Edited 2210d ago )

" So glad i cancelled my WiiU preorder my I7 and quite old HD6950 will probably be able to emulate the WiiU. "


You already need a decent pc to emulate the Wii( if you're going HD that is). What makes you think emulating the Wii U will do?

Emulation is heavy on the cpu because it needs to translate the instructions of the original code.
Now, Wii U games will use a triple core cpu, and perhaps some GPGPU instructions.

If it were so easy, I'm surprised 360 hasn't been emulated yet since the hardware is much closer to older PC's.

Also have fun emulating the gamepad, I bet that will play fun with a second screen next to your rendering window.

pixelsword2210d ago (Edited 2210d ago )

He needs a decent PC to emulate 26fps?

At any rate, there's probably some bugs to work out, but I say give Nintendo a few more months to work this out; they aren't known for putting out bad quality consoles, so I don't think that this is something that can't be worked out... although I must admit that if it is an issue about knowing how to program for the Wii U, they'd better learn from Sony's shortcomings and give the developers very good support.

bicfitness2209d ago

Sidar, an i7 and a 6950, could do 1080p @ 60 FPS on medium settings, and look and play noticeably better than anything on the Wii U.

Out of all the console fanboys, Nintendo's really shouldn't be arguing tech because they don't know or care.

n4f2208d ago

i think they know well cause that why the won last gen money wise

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shutUpAndTakeMyMoney2210d ago (Edited 2210d ago )

I think next time ninty should get a pc gamer to layout what components will be used for the wiiME.

Also this feels like a pc gamer forum..
Console gamers are not about hardware?

farhad2k82210d ago

Of course the Wii-U is better, but there's just not enough improvement to justify a purchase. I can already tell the PS4/XBOX 720 will blow these 3 out of the water, so I'll be waiting until they come out.

WiiUsauce2210d ago (Edited 2210d ago )

it's not gonna matter when te nexbox and playstation 4 come out. even if those machines will have better graphics, the Wii U will still have unique and exclusive games that you will mot be able to get anywhere else.

MercGH2209d ago

@bigpappy no, the 360 is main platform of development moreso than PS3. Check all of Eurogamers face-offs. There is also another side that tallys all of the multiplatform games and who won in the faceoffs, and the 360 does by a long shot

metroid322209d ago (Edited 2209d ago )

Wait for Bayonetta2 and Aliens wiiu and project cars and games like that at the end of the day Fifa13 and SMBU are the only retail games really worth your time but every launch game is a slight improvement graphically in my opinion due to higher textures and better lighting and resolution ect but 95% of these games are just running off the cpu in the wiiu none are using the gpgpu as there ports off consoles that have weak gpu's and strong cpu's.

Lets look at the original games Rayman Origins th developer says they used movie quality textures and the wiiu still handled them no problem and even with sprites they can add shadows and light them up basically zero problems on ps3 and co he clearly says there were fillrate issues and this was on a game the 3ds and Vita can run no problem.

Aliens CM wiiu th best looking version,the wiiu is a nextgen console its just more modern tech its a powerful powerful console we wouldnt make Aliens on a nextgen console if it couldnt be a better experience than current gen.....enough said.

Deku-Johnny2209d ago

It's not really that it's a bad port, it's more the fact that developers don't know how to work with the Wii U as of yet.

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kopicha2210d ago (Edited 2210d ago )

surprise to see the game actually still run sub HD on Wii U. Exact same resolution with 360/PS3. omg... framerate aside but I was expecting it to at least run at native 720p.... and many can still assume it would run 1080p native before Wii U launch. so much for next gen.... gosh....

lilbroRx2210d ago (Edited 2210d ago )

What the Wii U can do and what devs put in the effort to make it do are 2 different things.

We know that it can run things better than the 360/PS3 from the few devs who have actually put in the needed effort. Insisting on faulting the Wii U for lazy/bad ports while not looking at any other factors is a clear sign of fanboyish console bias.

You don't look at any other options or aspects, because you want this to be true.

I guess since the 360 scored higher than the PS3 in this game with them, that means the PS3 is weaker than the 360...

kopicha2210d ago (Edited 2210d ago )

I understand those points more than you think about me. I do not specifically side any of the console. From my personal perspective thats the most worthless thing to do. I am not on purpose to fault anything or anyone. But just that we are talking about in reality a same game that is running on a system 6 years newer than it's counterpart and suffering from those issue is just quite unacceptable no matter how you look at it. Does not matter is dev or the system. It is almost like as if I bought a new PC 2 years later but it ran my games worst than my original PC that I bought 2 years ago that has more dated specs. Fact vs Myth. Fact is what we see and Myth is what people assume. In fact is that it does run worst. But in reality everyone just assume dev fault, optimization fault and etc. Why assumption? Because there are no evidences but just talks. Ok enough on this topic. Before I am being label a fanboy or whatever. Since this is how the internet is these days. Even when you are saying something right, you get disagree while people with nonsense also get disagree. No one ever knows what truly right or wrong.

violents2210d ago

No nintendo finally caught up to this gen. Not trolling, just being realistic.

WiiUsauce2210d ago

what the hell are you talking about??? do you not know what a console generation is?? lol, the first Wii is THIS GEN. The Wii U could've been weaker than a PS2, and it still would've been considered "next gen" because it would still be an 8th generation console.

metroid322209d ago (Edited 2209d ago )

Ur trolling wait until they show Retros GameEngine and a few games and Beyonetta2 ect ie not ports the gpgu wasnt even used in any launch games except prob NSMBU and NLand simple as ports from 360 are cpu driven get a life the wiiu has a 3 core 3ghz cpu and it has much more modern tech and to be honest the gpgpu can run games without the cpu so when games get built with gpgpu in mind the games will be like zelda tech demo and even much better.

violents2208d ago

damn guys calm down, I almost thought you had some personal investment into this with how defensive you got. It's just my opinion. I think nintendo is a step behind everyone else. Whereas PC is a step ahead of MS and SONY. Not saying its a bad console or something. But these are the facts.

EffectO2210d ago

"Exact same resolution with 360/PS3."

PS3 has even lower resolution at some points(PS3 changes resolution on the fly).

kopicha2210d ago

I know about that, I am just referring to the general resolution. So I dont think I need to specifically go into details of how other platform is running since the main concern is about Wii U's version.

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