The Wii U version matches the look of the Xbox 360 game and thus gives it an edge visually over the PlayStation 3 release, but unfortunately it comes up well short in terms of performance - an aspect that is all-important to the playability of a COD title. The frame-rate variance is such that the PS3 game feels generally smoother, while the 360 release feels like an entirely different game in the more demanding levels. Bearing in mind the commonalities in hardware design between Wii U and Xbox 360, we can't help but feel somewhat disappointed that Black Ops 2 under-performs so noticeably.
And for you who are going to whine about "bad port, wait a year or two" you do realize that we are probably less than 6 month away from MS and Sony's next gen showcases? Does it matter if Wii U reaches parity when Durango and Orbis are already on the market?
That has nothing to do with bottlenecks at all. That has to do with optimizations which clearly weren't made for the non-360 version. Hardware should never cause problem for a game when its optimized properly. Things that can't run are altered or recoded in an optimized game.
Its not that the Wii U and PS3 couldn't run Black Ops 2. Its just that the devs didn't try. They aren't going to spend extra millions to build 3 'from the ground' up versions of 1 game. They will make one version(the 360 in this case), then port that version to the other console while truncating anything that won't fit.
It will never run as good on different hardware than the one is was built for.
Code isn't magic. Its not going to magically take advantage of benefits in a system that it wasn't programmed to.
Its the same as taking an object out of a box, then putting it into a box that is overall larger but slightly thinner in shape, and just cramming it in or cutting pieces off the object that won't fit properly.
as I mostly agree with you accept for one fact. The Xbox360 has slight advantage over ps3 as far as RAM is concerned. Ps3 version actually performs better than the Wii U version but the Wii U version has greater detail. But you're completely right about the devs, their were lazy and mainly focused on one console. That's the difference between Treyarch and Infinity Ward. http://www.eurogamer.net/vi...
It's not that the engine runs better on Xbox360 it's just Treyarch sucks at programming for ps3, unlike Infinity Ward. That's the only reason why BLack Ops 1&2 looks bad on the ps3. While Modern Warfare 3, released after BO1 but before BO2, is completely identical on both systems. Now why couldn't Treyarch match MW3 when it's the same engine.
The real question then is when will Wii U be used as lead platform, for what games?
The answer to that is key. However I can take a punt and say Wii U may never be lead platform for more than Nintendo titles and a handful of exclusives.
Not even right after next gen alternatives arrive, because there will still be 150 million plus 360/ps3s around.
This idea then is more damaging than anything else when you talk about extracting more performance from the machine.
wow your really arguing about RAM, really. How about this. The PS3, XBOX and WIIU all have terrible RAM. Really, RAM.
How about you try reading my entire statement before you go on a rampage. The is all about lazy developers nothing else. Wii U and XBox360 have the same architecture so there not really an excuse. Instead of optimizing Black Ops for the WiiU they just did a straight port of the 360 version. PS3 has low resolution but in Modern Warfare 3, both Xbox and ps3 has identical resolution. They're using Infinity Wards engine but Treyarch can't achieve the same results.
No.
Optimization only gets you so far, if it can't be done it can't be done.
Dude...Games are made on PC's.
So glad i cancelled my WiiU preorder my I7 and quite old HD6950 will probably be able to emulate the WiiU.
Let's see what MS and sony have to show us in 7 months at E3 2013.
HA!
You already need a decent pc to emulate the Wii( if you're going HD that is). What makes you think emulating the Wii U will do?
Emulation is heavy on the cpu because it needs to translate the instructions of the original code.
Now, Wii U games will use a triple core cpu, and perhaps some GPGPU instructions.
If it were so easy, I'm surprised 360 hasn't been emulated yet since the hardware is much closer to older PC's.
Also have fun emulating the gamepad, I bet that will play fun with a second screen next to your rendering window.
At any rate, there's probably some bugs to work out, but I say give Nintendo a few more months to work this out; they aren't known for putting out bad quality consoles, so I don't think that this is something that can't be worked out... although I must admit that if it is an issue about knowing how to program for the Wii U, they'd better learn from Sony's shortcomings and give the developers very good support.
Out of all the console fanboys, Nintendo's really shouldn't be arguing tech because they don't know or care.
i think they know well cause that why the won last gen money wise
Also this feels like a pc gamer forum..
Console gamers are not about hardware?
Lets look at the original games Rayman Origins th developer says they used movie quality textures and the wiiu still handled them no problem and even with sprites they can add shadows and light them up basically zero problems on ps3 and co he clearly says there were fillrate issues and this was on a game the 3ds and Vita can run no problem.
Aliens CM wiiu th best looking version,the wiiu is a nextgen console its just more modern tech its a powerful powerful console we wouldnt make Aliens on a nextgen console if it couldnt be a better experience than current gen.....enough said.
We know that it can run things better than the 360/PS3 from the few devs who have actually put in the needed effort. Insisting on faulting the Wii U for lazy/bad ports while not looking at any other factors is a clear sign of fanboyish console bias.
You don't look at any other options or aspects, because you want this to be true.
I guess since the 360 scored higher than the PS3 in this game with them, that means the PS3 is weaker than the 360...
PS3 has even lower resolution at some points(PS3 changes resolution on the fly).
Fact, for a fact, is that we know that the Wii U has a stronger and more capable GPU. You can sight RAM speeds, CPU and anything else you want without knowing how the game uses them when its convenient to slam the console, but that doesn't translate into graphics. CPU's don't process graphics and the only aspect of RAM that affects graphics is...its "size".
The proof of this is, in case you didn'lt know, the PS3 has a faster RAM "and" a stronger CPU than the 360 but it runs worse than the Wii U version...
You can rest 100% assured that if any port has better "graphics" on the 360/PS3 than the Wii U then the developer put little effort into the Wii U version.
I'll let Trine 2 director's cut attest to this(dev stated directly that it couldn't run on the 360/PS3 now without downgrades) and Alien's Colonial Mars.
While the website is just comparing framerate and what not. It still goes with headers like " Wii-U struggles"
Mind you, I don't care much for all of this. I really just need a new F-zero. F'n Nintendo.
Without going into detail, I'd be very careful when saying that. It's actually incorrect - the CPU deals with quite a bit of graphics, and there are many factors in RAM that determine how well the graphical pipeline works.
Interesting fact about RAM is that the larger it gets, the slower it becomes.
The wiiu will struggle with games that have hundreds of enemies on screen with explosions until devs learn how to optimize hardware, mostly within that monster GPU
instead of blaming the developer, people are accepting the excuse "the cpu is slow". That's bull and you know it. Look at all the Modern Warfare's done by Infinity Ward, they are identical on both systems. This is because they don't focus solely on one console. They develop for both system at the same time. Hardware limitation and consoles go hand and hand, this is nothing new to developers. What the WiiU got was a straight port from the Xbox360 without any kind of optimization. If you own a ps3 or a WiiU, I don't suggest you give anymore money to this developer. They've proven time and time again that they only focus on one console. If you're going to buy a COD then just get MW from Infinity Ward who has a proven record. Since Treyarch cares about the 360 so much, let it be it's only fanbase.
Oh wait. *waits for fanboy disagrees*
own both Xbox360 and ps3. But Treyarch only care about how the game runs on xbox360 and that's it.
Would be quite unacceptable if it couldn't run PS3/360 multiplatform titles. Interesting to see what the 2nd launch of games will show in comparison with PS3/360
"All of this means that the new version gets the same 880x720 native resolution, with the same sharp upscaling filter employed on the Xbox 360 release. There's even 2x multi-sampling anti-aliasing (MSAA) - the first time we've seen hardware AA deployed in-game on a Wii U title (admittedly, it's early days there"
880x720 and still cannot even get 60 frames on all console versions, please, PLEASE make a ps4 and nextbox NOW!
the wii u is a neat distraction, but ultimately the same last gen, 8 year old outdated tech as ps3/360
my iphone has more horsepower than all those relics
at least the pc version doesnt look like vomit, it looks old by pc standards but the pc version of blops 2 makes uncharted 3/killzone 3 look last gen
pc ftw!
This might seem a bit off topic, but im sure a clever person will get my point.
Think about this for a second...
Considering how much more powerful the PS3 is than PS2... probably about 20X, then why don't all last gen ports run at 1080p or 1080p in 3D at 60fps, or even close to that????
Well I'll tell you. It has everything to do with how the game was optimized to balance CPU/GPU/RAM.
The fact that Wii U is running last gen ports at with such a short development time is really quite incredible considering that the new generation isn't nearly the power jump that the PS2 to PS3 jump was.
Zombie U.
Is it 1080p 60fps.
No?
Not enough power then is there.