Games have come a long way in the past decade. Characters’ ability to emote thanks to the power of the current systems, and developers’ willingness to control the pace of stories, displays a new maturity for the industry. Gone are the days when we were told to care, replaced by genuine manipulation of our emotions. It looks like a trend set to continue with trailers such as that of Beyond: Two Souls’ showing an unusual confidence, and not simply blowing things up to please the crowd. True, this isn’t unique, but in a big budget title it’s rare to see such restraint.