Excerpt:
Anomie; is a principle theorized by French sociologist Emile Durkheim and put plainly it is a state where norms (expectations on behaviours) are confused, unclear or not present. In your everyday cross section of modern life even the most asocial of people can share a common goal with a passer-by even if it’s just the basic goal of survival. We understand that every man woman and child wants to live and we are aware as a social norm that human life has value and that taking it is expressly forbidden. On the other hand in the world of games they make their own norms.
The Postal franchise celebrates 25 years with a new trailer looking back at 25 years of Mayhem.
You can go postal all over again in a new town with some familiar weapons.
Hey Poor Player takes a look at six of the most offensive video games ever created, featuring themes of violence and sex to outright exploitation and racism.
I don't find any videogame offensive. They are made up fantasy tales NOT REAL PEOPLE. If you get offended over say a videogame or movie then im sorry but you just won't be able to handle the shit that really goes on in the real world. People need to grow up and take a look at the disgusting stuff happening in their own backyards, instead of crying and bitching over made up virtual world violence. In fact a War game i find the most offensive if i have to pick a stupid thing. War is simply brutality murdering and getting away with it FACT.
These games aren't even subtle in their delivery. It's like they're intentionally pushing the envelope as far as possible.
id rathe die on my feet than live on my knees!so emile...go F yourself
Interesting, I've just started to re-play Two worlds II and I was thinking about the idea of freedom leading to boredom last night, the best open world games are the ones which delay gratification to some extent, having to unlock areas of the map to progress or having zones which are impossible for low level characters to complete keeps people playing longer, I think. I've tried 3 times to get into Skyrim and when I hit the 40 hour or level 30 mark I start to get bored and find excuses to go and read or watch TV, being a guy I like a long term project but bouncing around a huge, empty tundra looking for emergent gameplay just seems a waste of time to me.
Agreed
It doesn't work for everyone. Some people can only thrive with complete- or near-complete- freedom. Others work best within the framework of some sort of externally imposed limits. For many, it depends on the task at hand.
Gimme a mix of both. Freedom when I need it, limitations where necessary.
Absolutes(black and white situations) are rarely ever correct in more than the most general of sense.