Educated Gamer: Freedom is Boring. Structure is Addictive


Anomie; is a principle theorized by French sociologist Emile Durkheim and put plainly it is a state where norms (expectations on behaviours) are confused, unclear or not present. In your everyday cross section of modern life even the most asocial of people can share a common goal with a passer-by even if it’s just the basic goal of survival. We understand that every man woman and child wants to live and we are aware as a social norm that human life has value and that taking it is expressly forbidden. On the other hand in the world of games they make their own norms.

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ZILLA1426d ago

id rathe die on my feet than live on my knees!so emile...go F yourself

Mutant-Spud1426d ago (Edited 1426d ago )

Interesting, I've just started to re-play Two worlds II and I was thinking about the idea of freedom leading to boredom last night, the best open world games are the ones which delay gratification to some extent, having to unlock areas of the map to progress or having zones which are impossible for low level characters to complete keeps people playing longer, I think. I've tried 3 times to get into Skyrim and when I hit the 40 hour or level 30 mark I start to get bored and find excuses to go and read or watch TV, being a guy I like a long term project but bouncing around a huge, empty tundra looking for emergent gameplay just seems a waste of time to me.

Mutant-Spud1426d ago

That said I'm fit to burst waiting to pick up Far Cry 3 on Thursday, from all i've read this game could be "the one" LOL

Hicken1426d ago

It doesn't work for everyone. Some people can only thrive with complete- or near-complete- freedom. Others work best within the framework of some sort of externally imposed limits. For many, it depends on the task at hand.

Gimme a mix of both. Freedom when I need it, limitations where necessary.

Absolutes(black and white situations) are rarely ever correct in more than the most general of sense.